User Tools

Site Tools


introduction

Introduction to World Creation in The Universal

Welcome to The Universal World Owners' Manual.

The Universal is a customisable game engine from the early 21st century. Your 'world server' controls graphics settings, game logic and events, and you can adjust all this via settings, configuration files and server-side scripting to create worlds of various different types - from persistent world economies to team-based combat games or floating art galleries. The world server attempts to be flexible so learning all you can do with it is a long process..

If you're interested in old-school game design & development and have a lot of spare time & patience, then you may find building a world rather fun.

Things you can change on your world

  • Set up vehicle controls, physics and weapons
  • Change gameplay rules via settings and configuration files.
  • Choose models & textures for players, vehicles, buildings and the environment.
  • Modify UI layout, camera settings, lighting, weather
  • Add sound effects and music
  • Make cutscenes, intros and special effects
  • Write server-side scripts to control almost every bit of the game engine.

Quick start

Fire up the game, click 'Create World', go through the screens there.

Once you're on your world, F10 brings up the ingame world editor.

Check out the Quickstart Guide for a further introduction to the things you can do as a world owner. theuniversal.net_screenshots_zion3_town1small.jpg

Next Section

introduction.txt · Last modified: 2023/02/10 08:19 by mit

Except where otherwise noted, content on this wiki is licensed under the following license: Public Domain
Public Domain Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki