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world_setup:index

World Setup Overview

This section attempts to introduce you to the main concepts of world creation in The Universal.. and give you some guidance on how to go about building your world.

If you're just starting out as a world builder, be prepared for a long slog ahead. World building is complicated, time consuming and ultimately probably futile - don't expect to have your own Econ-RPG-combat game ready without a lot of effort!
You'll often face restrictions in the game engine that will need ingenious workarounds or a helping hand from a friendly developer for you to progress.

World Setup Introduction

The In-Game World Editor

When you're on a world you've got powers on, F10 will take you to the world editor.

The world editor allows you to click on buildings on your world and move them around. You can paint textures, walls, forests, etc.. onto your world. You can delete things you've added and change the graphics for things. Not all of that always works right :).

Core behaviour of your world is controlled via the 'Settings' menu - the settings file is a set of controls and values that you can edit through the in-game editor. Settings includes such things as the length of the day, the speeds of your vehicles, number of denarii per sheckle etc.

You can change the models and textures used on everything in your world through the Graphics menu, and you can modify the landscape and environment through the Landscape Menu.

You can also change the world's buildings, either by script or by setting up item chains and production rates in the 'Buildings Editor' tool. You can also script just about every game behaviour, using the event scripting system.


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world_setup/index.txt · Last modified: 2023/04/05 12:05 by mit

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