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World Setup Overview
This section attempts to introduce you to the main concepts of world creation in The Universal.. and give you some guidance on how to go about building your world.
You'll also often face restrictions in the game engine that will need ingenious workarounds or a helping hand from a friendly developer for you to progress.
World Setup Introduction
The In-Game World Editor
When you're on a world you've got powers on, F10 will take you to the world editor.
Core behaviour of your world is controlled via the 'Settings' menu - the settings file is a set of controls and values that you can edit through the in-game editor. Settings includes such things as the length of the day, the speeds of your vehicles, number of denarii per sheckle etc.
You can change the models and textures used on everything in your world through the Graphics menu, and you can modify the landscape and environment through the Landscape Menu.
You can also change the world's buildings, either by script or by setting up item chains and production rates in the 'Buildings Editor' tool. You can also script just about every game behaviour, using the event scripting system.
Next Section
- Go to Scripting Overview