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Introduction to World Creation in A tractor / The Universal

Welcome to The Universal World Owners' Manual.

The Universal (or A tractor.. either way..) is a customisable game engine from the early 21st century. Your world server program controls graphics settings, game logic and events, and you can adjust all this via settings, configuration files and server-side scripting to create worlds of various different types - from persistent world economies to single player adventures, team-combat games or floating art galleries. Learning all you can do with it is a long process..

If you're of a certain mentality, interested in old-school game design & development, and have a fair bit of time & patience, then you may find building a world rather fun.

More details about the game can be found at the developer's website Games for May or on Steam

Things you can change on your world

  • Set up vehicle controls, physics and weapons
  • Change gameplay rules via settings and configuration files.
  • Choose models & textures for players, vehicles, buildings and the environment.
  • Modify UI layout, camera settings, lighting, weather
  • Add sound effects and music
  • Make cutscenes, intros and special effects
  • Write server-side scripts to control almost every bit of the game engine.

Quick start

To get your own world you'll need to speak to the game's developer. There is limited capacity for new worlds right now - eventually we'll get back to a state where anyone can try building a world just by clicking a few buttons.

Once you're on your world, F10 brings up the ingame world editor.

Check out the Quickstart Guide for a further introduction to the things you can do as a world owner. theuniversal.net_screenshots_zion3_town1small.jpg

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start.1580306095.txt.gz · Last modified: 2020/01/29 07:54 by mit

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