scripting:reference:system_functions:townfunctions
Table of Contents
Town information and control functions
Town Functions
sysGetNearestTown
sysGetNearestTown( WorldX, WorldY ) returns buildingID num for the nearest town to the specified world coord
sysTownGetRelationship
sysTownGetRelationship( townIDNum1, townIDNum2 ) returns the current 'political' relationship between the two towns. Exactly how much of the town relationship system is presently viable is somewhat unknown..
sysTownGetNumBuildingsOfType
| Format | sysTownGetNumBuildingsOfType( TownBuildingID, BuildingType ) |
|---|---|
| Description | Returns the number of buildings of this type currently exist within the specified town. Useful for when you want to script a system that limits the number of a particular type of building per town |
| Returns | Number of this type of building in the town |
Example:
Event( "PlaceAnyBuilding", "" )
{
$nBuildingType = $gParam[1]
$nearestTownID = sysGetNearestTown( $gPlayerWorldX, $gPlayerWorldY )
$numInTown = sysTownGetNumBuildingsOfType( $nearestTownID, $nBuildingType )
if ( $numInTown >= 3 )
{
*msg %PLAYER% There can only be 3 of each type of building in each town
CancelTransaction()
}
else
{
$valid = sysIsBuildingPositionValid( $nBuildingType )
if ( $valid = 1 )
{
$buildingName = sysGetTextEntry()
$constrAmount = -1
$didAdd = sysAddBuildingWorld( $nBuildingType,$gPlayerID,$gPlayerWorldX,$gPlayerWorldY,$buildingName,$constrAmount )
}
}
}
scripting/reference/system_functions/townfunctions.txt · Last modified: by 127.0.0.1
