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releasenotes:2020

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Table of Contents

2020 Release Notes


0.75.1

extra info on portal interface
removed some reference to old monkeycollection.com website which no longer exists
added world-dev fe mode
added custom portal graphic and effect
fix for the last row of tiled surface blocks not showin up correctly
moved the regi.dat into Data\Regi to keep it separate from the main setup files
fixed the weapon pitch and aim offsets
fix for fog-off settings not applying to new shaders
got the portal building working, added blur transition effects
increased far clip plane based on cam dist
fix for the scale of entity target lead values causing entities to shoot randomnly in the opposite direction
fix for posting server listing from worlds with a space in their name
fix for fixed mode lighting not getting detected on new shaders
fix for weapons fired from entities not colliding with first player on world
new box blur shader
fix for incorrect shader used on parts of the landscape in the reflection view
new frontend
added portal building type
fixes for the in-game minibrowser
bits to allow local/virtual worlds to parse and use the full map data, incl. spawn zones
deprecated & removed old teleport code
added sysBuildingSetMessage( Text )
corrected type on sysDeactivateRangeEvent (was sysDeactivateRangeEventEvent)
renamed sysIsInTown to sysPlayerIsInTown, and sysIsInSpawnZone to sysPlayerIsInSpawnZone as they were both context-player specific functions and not consistently named
added separate process by which world servers register themselves with the web listing (when not 'official' AT servers)
changed skybox rendering so that it doesnt if the 'bottom.png' of the skybox is missing
fix for fog on the water rendering not always matching the rest of the environment
navgalaxy on world testing
put month names in log formatting
moved some log output around so that the server.log file is less prone to spammage
webuniverse admin
some bits for *kicktospace
small script editor fixes/improvements
when placing a building from script, the server was using the position of the player to check for no-build zones, rather than the position the script provided
export owners can now use their own export buildings
fix for under construction buildings still running the production cycle

0.75.2

moved portal display to a separate window
added extra format checks on creation of post-process render targets, added debug info to FE graphic options
added pointlight to portal and fixed the lighting
fixed the radar map (and moved all the code for it to a sensible place)
some more bits workin on the script editor
fixed the default turret position
moved the default .savegentex output location to the user appdata folder
various fixes that mean the landscape is properly/fully regenerated when it is changed in the server panel (e.g. makes sure the distant LODs are re-generated and buildings/trees/etc are set properly on the ground)
changed orientation of weapon models to match the vehicles and etc


releasenotes/2020.1582150920.txt.gz · Last modified: 2020/02/19 16:22 by mit

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