releasenotes:2020
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2020 Release Notes
0.75.2
moved portal display to a separate window added extra format checks on creation of post-process render targets, added debug info to FE graphic options added pointlight to portal and fixed the lighting fixed the radar map (and moved all the code for it to a sensible place) some more bits workin on the script editor fixed the default turret position moved the default .savegentex output location to the user appdata folder various fixes that mean the landscape is properly/fully regenerated when it is changed in the server panel (e.g. makes sure the distant LODs are re-generated and buildings/trees/etc are set properly on the ground) changed orientation of weapon models to match the vehicles and etc
0.75.1
extra info on portal interface removed some reference to old monkeycollection.com website which no longer exists added world-dev fe mode added custom portal graphic and effect fix for the last row of tiled surface blocks not showin up correctly moved the regi.dat into Data\Regi to keep it separate from the main setup files fixed the weapon pitch and aim offsets fix for fog-off settings not applying to new shaders got the portal building working, added blur transition effects increased far clip plane based on cam dist fix for the scale of entity target lead values causing entities to shoot randomnly in the opposite direction fix for posting server listing from worlds with a space in their name fix for fixed mode lighting not getting detected on new shaders fix for weapons fired from entities not colliding with first player on world new box blur shader fix for incorrect shader used on parts of the landscape in the reflection view new frontend added portal building type fixes for the in-game minibrowser bits to allow local/virtual worlds to parse and use the full map data, incl. spawn zones deprecated & removed old teleport code added sysBuildingSetMessage( Text ) corrected type on sysDeactivateRangeEvent (was sysDeactivateRangeEventEvent) renamed sysIsInTown to sysPlayerIsInTown, and sysIsInSpawnZone to sysPlayerIsInSpawnZone as they were both context-player specific functions and not consistently named added separate process by which world servers register themselves with the web listing (when not 'official' AT servers) changed skybox rendering so that it doesnt if the 'bottom.png' of the skybox is missing fix for fog on the water rendering not always matching the rest of the environment navgalaxy on world testing put month names in log formatting moved some log output around so that the server.log file is less prone to spammage webuniverse admin some bits for *kicktospace small script editor fixes/improvements when placing a building from script, the server was using the position of the player to check for no-build zones, rather than the position the script provided export owners can now use their own export buildings fix for under construction buildings still running the production cycle
releasenotes/2020.1582141737.txt.gz · Last modified: 2020/02/19 13:48 by mit