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releasenotes:2012

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2012 Release Notes


0.60.7 = 19-Jan-2012

[code:1:6d7c0929d8]- added more UI & bits for player tasks (including replication of current task from server on login) - fixed the 'shadow volume on world' graphics option - added validation for username and passwords on frontend dialog - tidied up some of the animation idle calcs - added *logtext so a script can add a bit of text to the server.log - auth server admin work - Partial fixes for diamonds appearing incorrectly for non-members - New install now starts up in windowed, almost fullscreen - Changed health calculations such that 'low needs health gain' doesnt occur if either of hunger or thirst is above medium. - added *lockpublic and *unlockpublic to control access to the public chat channel (ops etc can still talk when the public chat is locked) - added *exitcrow, *gocrowall, *exitcrowall to send people into and out of robocrow mode - Fixed animation control 1 so that all players start sitting down, rather than simultaneously doing so after 10 seconds of idling - changed some font colours - made the p2p guaranteed resend a bit more intelligent to reduce resend bandwidth use - cutscenes: added CustomEvent( time, "EVENT_NAME", "EVENT_PARAM" ) to trigger a custom event on the server at a particular point in the cutscene - sorted out 'requires' and music from http server, music now continues when the cutscene ends - added PlasmaXKeepHeight weapon object that fires different coloured plasmas - added *eao as a shortcut to '*eventallonline' - added *lockweapons and *unlockweapons to control global weapon access - changed the cutscene downloader screen so it appears over the top of the world - added *crowlives <NAME> <NUM> which allows a player a number of robocrow deaths before being put back in their chap - changed *resetallcrows to *resetallcrowscores - added best age to *showneeds - fixed bug that meant dead people's age continued to be counted up in the 'oldest ever age' section - added colours to playerlist for away status and for players in crow - fixed a bug that left some people in a semi-dead state when dying of old age - Changed PlayerDeath event (i.e. the one that occurs when the player vehicle is destroyed) to 'PlayerKilled', and made 'PlayerDeath' relate to the health-loss death - fixed crow labels not appearing - added *playsound NAME <Sound effect num> - added option to handle PeerConn guaranteed messages over TCP - added *setoldestage - added .tcptest command to connect to world and auth server using the new tcp pconn system - tidied up the highscores menu option - added *setservervar as an alternate version of *setglobalvar, and changed these commands to work using the script numbering system (i.e. using *setservervar 1 5 now sets gServerVar[1] to 5, rather than gServerVar[2], which makes sense only if you're odd - Added $gPlayerID to get the Bill Rec number for the current player - Added OSDBigText element for.. bigger text! - *Setkudos now replicates the change to all players present[/code:1:6d7c0929d8] and tweaked the graphics on level 7

releasenotes/2012.1582120860.txt.gz · Last modified: 2020/02/19 08:01 by mit

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