0.52.0 beta

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Mit
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0.52.0 beta

Post by Mit »

Hi,
If you're in the "closed beta" usergroup, you should now see the beta-release of the next client in the downloads page. Full release (and release notes) will follow shortly, but if anyone can and wants to give the beta build a quick test-through and highlight any problems, please do :)

If you're not in the "closed beta" usergroup and want to be, apply using the usergroups link at the top of the forum page.
Gavinbaisk
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Post by Gavinbaisk »

I like it so far, i won't describe what i like because it'll spoil the surprise of those who wait to the full release. But yea, transfer rate also seems to improved a little bit from my end.
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zaroba
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Post by zaroba »

zoric is using the 0.52.0 server in case anybody wants to make sure the new client works fine with the new server.

there's a few things in the new client that don't work fully on the old 0.51.8 servers.
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Post by zaroba »

mit can provide better details...but this is most of the stuff i could find thats new:

-new appearance when joining the game
-upped building model instance limit to 124
-added some utf8 string classes in case the game needs to be converted to russian or whatever
-improved lighting in model converter
-added command *showbook player filename - filename is a file in the Data/Text folder
-stopped the msg "error preparing shoutcast stream for playback" spamming the console when it occurs
-ingame world editor undo buffer tweak
-texture upload via ingame world editor
-mouse wheel zoom for the ingame world editor
-mouse wheel scrolling for the texture/model lists
-clients are in star system chat by default now
-added 'gPlayerVehicle' global value to events script
-changed 'birthday messages' to 'game messages' in the settings
-added *settings -> graphics -> game messages = 2 to turn off trigger sequence messages
-multi-texture support in the model converter
-mousewheel zoom in model converter
-added sub-model browser to model converter for viewing sub-model things (like wheels)
-integrated the face picker/scene object stuff into the model converter
-added a UV editor to the model converter
-added ability to select a group of faces and assign a material to that group
-animation tweak to prevent long blendtimes when blending out of an animation with long keyframes
-added model converter options for setting the unit scale (either in 1 unit = 1m or 1 unit = 1 mysterious TU measurement size that happens to be incredibly tiny)
-added *cutscene <NAME> <CUTSCENE_FILENAME>. so cutscenes can be triggered on a player via server events script
-fix for players going invisible in space
-fix for players becoming invincible in space
fatboy.01
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Post by fatboy.01 »

how do i join the group,is there a special hand shake or something
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cgaskell20
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Post by cgaskell20 »

lol, select usergroups at very top, small yello writing, and select join beta group, mit or fooli need to add you
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mark2k8
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Post by mark2k8 »

im in closed beta XD, im downloading now how do i extract into clients folder?
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zaroba
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Post by zaroba »

by right clicking and selecting 'extract to...' if you have winzip or winrar installed
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fhko
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Post by fhko »

Image

Got to love those betas... :D
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Mit
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Post by Mit »

is that the multi-material artist's version of "hello world" i see? :)
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Post by fhko »

Yep. If the ball model had model faces, I would have written that instead.

edit: excuse me, I meant to say "...more faces...".
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Post by fhko »

So Mit. Is this the last we are going to see of you for awhile again or are you planning to continue this much needed progression?

I only ask out of interest. Not out of spite.
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Post by Gavinbaisk »

zaroba wrote:-clients are in star system chat by default now
-fix for players going invisible in space
-fix for players becoming invincible in space
These are going to be excellent. At last new players will actually understand advice being offered to them. Coolbiker requested this years ago, because he couldn't talk to new players properly unless they understood what chat channels were and how to switch across to them. So hopefully, we will be able to instruct new players in how to play the game :)
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Post by fhko »

For those of you interested: the general word on the street is that we're moving forward. But keep it on the down-low. Word? 8)

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Stay tuned for more news from the back alleyways of TU.
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Post by Mit »

So Mit. Is this the last we are going to see of you for awhile again or are you planning to continue this much needed progression?
I plan to continue doing some updates on TU over the next year. Won't be quite as much as in, say 2003, but i'll be doing bits.. Theres still more life to deal with here (kid n suchlike) so i dont have massive amounts of time free, but the Sony work hopefully won't be quite so draining this year.

FYI, the current plan is for a 0.53.0 (which i might.. for mysterious reasons of my own.. call 0.60.0) in a month or two with the following:
- A scripted introduction/guide for new players
- More improvements (or at least clarification) to the p2p communications in space
- Instancing support for the gal server to be able to cope with large numbers of people in a single system
- A (signifcant) update to the space encounters/quests system to make that bit more variable and interesting.
- Preloading models & resources for cutscenes
- A servermanager system to allow more worlds to be hosted more easily.
- Balancing & fixes to the playability of space stuff, particularly in regard to bounties.
- Lots more things to add in cutscenes
- More scripting functions.
- More bugfixes
- Some other stuff
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Malkiah
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Post by Malkiah »

Ok I dont mean to bump this, but WHERE IS THIS NEW UBER MODEL CONVERTOR? I got 1.9...the same and always been the same for the last 3 years on the download page....so who wants to let Malk know where the holy grail is.

-Malk :twisted:
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jmoyet
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Post by jmoyet »

its not available because its not complete and wont be until Mit & Fooli start working on it.. none of us has it..


(This game needs some advertising...)
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Post by Fooli »

Yeh, it's not finished and probably isn't usable enough for people new to the model format. But if you're patient and willing to forgive any foibles the beta has, I can send ya the new MC - drop me an email. There's a lot you can do with it that simply isn't possible with the old MC - especially multi-texturing and material types...

f
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Malkiah
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Post by Malkiah »

Yes, I will def be sending a request with that email, in a few seconds.

-Malk
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