Search found 88 matches

by dazjorz
Mon Feb 13, 2012 8:04 pm
Forum: General discussion
Topic: Chapter 2 Task list
Replies: 58
Views: 4831

I was talking to Zero, but once the application is done maybe we can fill in the complete XLS file so we are all synchronised again :P
by dazjorz
Mon Feb 13, 2012 5:51 pm
Forum: General discussion
Topic: Chapter 2 Task list
Replies: 58
Views: 4831

Hmm, interesting schema. Ok, I'll change the scripts to write something like that tomorrow. On your end it's probably best of you download the xml files during startup, and when someone fills in a combination, send a request. Then you can choose to either re-download the files, or update them yourse...
by dazjorz
Sun Feb 12, 2012 11:59 am
Forum: General discussion
Topic: Chapter 2 Task list
Replies: 58
Views: 4831

duplications and conflicts is an issue. maybe move it to an sql database? might be getting a bit too complex though. no telling how long we will be in the chapter. would suck to spend hours or days making an elaborate program only to leave the chapter the next day and have little use for it Duplica...
by dazjorz
Sun Feb 12, 2012 11:38 am
Forum: General discussion
Topic: Chapter 2 Task list
Replies: 58
Views: 4831

Maybe it would be a cool idea too to have an additional feature -- reserving a specific combination? Then, the application could have some "propose" button that retrieves the first combo whose outcome is unknown, and that is not reserved yet. If the user accepts it, it is reserved for him,...
by dazjorz
Sun Feb 12, 2012 11:19 am
Forum: General discussion
Topic: Chapter 2 Task list
Replies: 58
Views: 4831

Ok, there we go. Three parts: http://tu.sjorsgielen.nl/ <-- displays table in simple HTML http://tu.sjorsgielen.nl/resources.xml <-- XML file http://tu.sjorsgielen.nl/add.pl?result=NAME&item1=NAME&item2=NAME When calling the add.pl script, it will instantly add the items and result to the XM...
by dazjorz
Sun Feb 12, 2012 9:16 am
Forum: General discussion
Topic: Chapter 2 Task list
Replies: 58
Views: 4831

Considering that the file can be downloaded minutes before it is updated, it's easy to get conflicts if you do it that way. Maybe it's better to have some online service that you can call add?item1=twigs&item2=iron&result=sword upon, and some request to get the complete current file. How abo...
by dazjorz
Sat Feb 11, 2012 10:51 pm
Forum: General discussion
Topic: Chapter 2 Task list
Replies: 58
Views: 4831

What about syncing this to some online service, so everybody sees the same data and can update it live? I can write the server end of this, if you write your end of the code. ;-)

(Btw, you have a typo at the top, it says "resouce" on the images)
by dazjorz
Wed Feb 08, 2012 9:42 am
Forum: General discussion
Topic: Chapter 2 Task list
Replies: 58
Views: 4831

Probably failed: fire + black rocks + black rocks. Didn't see the failure happening, but had nothing in my inventory the day after.
by dazjorz
Mon Feb 06, 2012 6:10 pm
Forum: General discussion
Topic: Chapter 2 Task list
Replies: 58
Views: 4831

Image

X: rocks (black, red, gray, brown)
F: nuts & berries
W: water
T: twigs

Did I forget anything? :-)

Btw, zar, will you keep your first post up-to-date? It'd be cool to make a map of this, so we can be sure we tried all options :-)
by dazjorz
Mon Jan 16, 2012 3:26 pm
Forum: Bug Reports
Topic: Unable to connect to the world in 0.60.0
Replies: 3
Views: 213

Same thing here, both on my laptop and on my friend's machine, game simply stays in "Connecting...", even if we remove the file. In Wireshark I can see some UDP packets going back and forth to and from theuniversal.plus.com. By the way, the "Logging in" step does work. Oops, dif...
by dazjorz
Mon Jan 16, 2012 3:23 pm
Forum: Bug Reports
Topic: Unable to connect to the world in 0.60.0
Replies: 3
Views: 213

Same thing here, both on my laptop and on my friend's machine, game simply stays in "Connecting...", even if we remove the file. In Wireshark I can see some UDP packets going back and forth to and from theuniversal.plus.com. By the way, the "Logging in" step does work.
by dazjorz
Tue Mar 03, 2009 8:03 am
Forum: General discussion
Topic: Zaroba
Replies: 2
Views: 193

i also have to wonder if its something to do with your video card possibly not being able to handle the new entry and cutscene stuff. That sounds kinda off. It probably just involves camera moving etc, nothing very special for the graphics card, so unless his graphics card is still from the time it...
by dazjorz
Mon Feb 23, 2009 4:25 pm
Forum: Development & World Setup
Topic: cutscenes examined...
Replies: 10
Views: 474

zaroba wrote:earlier, i saw somebody on ariya (don't remember who) say something along the lines of "it would be nice if models etc finished downloading before the cutscene started"
That was me :P
by dazjorz
Mon Feb 23, 2009 12:43 pm
Forum: General discussion
Topic: answers anyone?
Replies: 2
Views: 243

You mean version 0.52.0 of the universal? It has a new open screen, weird that it doesn't work for you... Anyway, if you're sure you've installed it correctly (all files over the current installation, I guess you did that manually?), try pressing end in the start screen to go to your last position i...
by dazjorz
Sat Feb 21, 2009 11:25 pm
Forum: Development & World Setup
Topic: 5.20 unregistered world.exe problem
Replies: 2
Views: 269

It's just a patch, so install it over your current installation of The Universal World Server.
by dazjorz
Sat Feb 21, 2009 8:24 pm
Forum: Development & World Setup
Topic: Model Requests? (or help)
Replies: 351
Views: 8410

flametard wrote:it gets 300 miles per gallon!
morbydvisns wrote:not connected to the drive train...
------------
fhko wrote:Um...it's an electric car. It doesn't run on units of gallons of anything.
So quoted for truth. :P
by dazjorz
Sun Feb 01, 2009 1:26 pm
Forum: General discussion
Topic: The invisibility bug is spreading.
Replies: 12
Views: 474

I understand, but it's his code. No-one gets to see it without him agreeing first. I'm sure you understand... f I do. Sorry, didn't mean to be an ass or anything... It's just, nobody's worked on the code for a year and I'm eager to try to fix some of the bugs... ;-) Have you heard anything about or...
by dazjorz
Sun Feb 01, 2009 11:33 am
Forum: General discussion
Topic: The invisibility bug is spreading.
Replies: 12
Views: 474

Edit: Got an idea, talk to those at Vega Strike. They are incorporating multiplayer into their game and I'm not saying about stealing or buying the code, but ask them generally on the forums if they've had any trouble. You never know, could be something really simple? That won't work, unless that g...
by dazjorz
Wed Jan 28, 2009 10:41 pm
Forum: General discussion
Topic: TU art :D
Replies: 10
Views: 448

I have :P Weird, the images are actually in png, which should be fine. Maybe imageshack was slow at that moment, they load fine now. Nevermind, I said nothing! ;)
by dazjorz
Wed Jan 28, 2009 8:47 pm
Forum: General discussion
Topic: TU art :D
Replies: 10
Views: 448

These images are too huge to download. Compress them down to jpg or so next time, please. :)