scripting:reference:cutscenes:player
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Table of Contents
Cutscenes Reference : Player class
Player objects are used to manipulate the players in the world.
Player inherits from MovableObject
Creation Parameters
Member Functions
None yet
Inherited from MovableObject : MoveTo,
BlendTo
Example
This simple cutscene moves the local player from his current position to one 'a little over there' over the course of 20 seconds. <codedoc> section(1) {
// Get the local player model localPlayer = Player() basepos = Vector() basepos.SetToLocalPlayerPosition() offset = Vector(1,0,0) basepos.Add(offset) localPlayer.BlendTo( 20, basepos, 0, 0 )
} </codedoc>
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