
coming within the next few weeks to atractor - "C&C style"Strategy, a brand new economic gametype debut.
based on "datanodes" and team participation, featuring fast and long-term play cycles, with climactic endings involving player-participating total planetary destruction, versus those that seek to defend it. reina roja aims to be a variable-paced and unique twist to the normal island econ, with continuing challenges and tasks for both the daily super rich player and the lowly, half broke noob. (note: number of models and load time greatly reduced over previous hedgehog islands for early adopters.)
the story:
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10,000 years before fighting erupted on reine blanche, the planet of kuningatar's sun was still only red, and had yet to transform into the massive white star that it would in the time of reine blanche.
during kuningtar's red period, a mysterious group of settlers crash landed on the surface, refugees from a distant, unknown world.

as they began to settle and populate their new home, using technology stored on their ship along with the planet's natural resources, it became apparent that they were not alone... strange, ancient buildings - destroyed nearly beyond the point of repair - lay dormant, waiting for the day when those with the skill and means would arrive to awaken them from their slumber.

reina roja is the story of the nomadic precursor race, their discovery of an even older species on the planet kuningtar, and the subsequent rise and fall of technology and knowledge that would one day resurface and fuel the post-apocalyptic wars of reine blanche.
be the first unlock the secrets of kuningtar, defeat opposing tribes of settlers and claim victory as the ruler of a planet in the midst of a monumental sea change.
(for those of you that remember the island of ultimate unfairness, there's a tie-in that'll come about later
