Software:Universal Client
Version Number:0.49.9
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Location
Anywhere with players
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Description:
Just wondering why framerate seems a bit lower at the mo... looking at profile on Phong, also on Drellis, it's all basically zero except player render time, which seems to leap from 15ms to 30ms plus whenever an animation kicks in: and that's with just one fairly low poly player onscreen (1000 odd polys). Anything changed recently that might affect it?
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Steps to Replicate:
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Big walls make FPS drop?
ok.. I don't think it's players. I think it's walls. There seems to be a direct relation between wall height and framerate... walls at 100, 35fps; walls at 1000, 14fps. Same view, same texture, same everything else. Can't imagine why but it seems to be true :) Drellis has massive walls at the mo... and I was playing with different heights on Phong. There's the same (but much tinier) negative effect with wider walls too, but mostly it's height. Doesn't it just scale the same polys? Doesn't add any more does it?
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