Been awhile, How are these now used
Been awhile, How are these now used
How are models and other thigns pulled now. Do we host them locally now?
How are the Items and Skills Names done? Is it the same through the ItemNames.txt?
I know these are some noob questions, but it has been awhile and I will be working on a new economy and wanted to weigh my options before I got to deap in to a new one.
How are the Items and Skills Names done? Is it the same through the ItemNames.txt?
I know these are some noob questions, but it has been awhile and I will be working on a new economy and wanted to weigh my options before I got to deap in to a new one.
- Magicfinger
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Re: Been awhile, How are these now used
models can be hosted locally or via http://Jemrada wrote:How are models and other thigns pulled now. Do we host them locally now?
How are the Items and Skills Names done? Is it the same through the ItemNames.txt?
I know these are some noob questions, but it has been awhile and I will be working on a new economy and wanted to weigh my options before I got to deap in to a new one.
item and skills can be changed in game via *changeitemname and the other command ive forgotten

welcome back

- Magicfinger
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i dont see any reason why you cant change the names from the file... but properties arent settable yet although mit did say recently it was on the todo listJemrada wrote:Thanks for the Welcome Back
Is it possible to set what items do yet? Like how much health or thirst is affected?
Can I change the names from the start in the ItemNames.txt or do I have to do it all by command?
the game doesen't use itemnames.txt anymore
instead it uses namesfile.txt
the namesfile stores item names, models, and textures.
for items it goes: ITEMNAME,(##)=(new name)
'ITEMNAME,32=Steel Ore' would change Metal Ore (item #32) to Steel Ore.
its the same way for all the things, SKILLNAME for skills, SURFACETEXTURE for surfaces, BUILDINGMODEL and BUILDINGTEXTURE for buildings.
the file can be edited easily enough with notepad or whatever too. then just restart the world to load it.
for skills, the command is *changeskillname (old name),(new name)
instead it uses namesfile.txt
the namesfile stores item names, models, and textures.
for items it goes: ITEMNAME,(##)=(new name)
'ITEMNAME,32=Steel Ore' would change Metal Ore (item #32) to Steel Ore.
its the same way for all the things, SKILLNAME for skills, SURFACETEXTURE for surfaces, BUILDINGMODEL and BUILDINGTEXTURE for buildings.
the file can be edited easily enough with notepad or whatever too. then just restart the world to load it.
for skills, the command is *changeskillname (old name),(new name)
- Magicfinger
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