Been awhile, How are these now used

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Jemrada
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Been awhile, How are these now used

Post by Jemrada »

How are models and other thigns pulled now. Do we host them locally now?

How are the Items and Skills Names done? Is it the same through the ItemNames.txt?


I know these are some noob questions, but it has been awhile and I will be working on a new economy and wanted to weigh my options before I got to deap in to a new one.
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Re: Been awhile, How are these now used

Post by Magicfinger »

Jemrada wrote:How are models and other thigns pulled now. Do we host them locally now?

How are the Items and Skills Names done? Is it the same through the ItemNames.txt?


I know these are some noob questions, but it has been awhile and I will be working on a new economy and wanted to weigh my options before I got to deap in to a new one.
models can be hosted locally or via http://

item and skills can be changed in game via *changeitemname and the other command ive forgotten :)

welcome back :)
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Post by Jemrada »

Thanks for the Welcome Back :)


Is it possible to set what items do yet? Like how much health or thirst is affected?


Can I change the names from the start in the ItemNames.txt or do I have to do it all by command?
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Post by Magicfinger »

Jemrada wrote:Thanks for the Welcome Back :)


Is it possible to set what items do yet? Like how much health or thirst is affected?


Can I change the names from the start in the ItemNames.txt or do I have to do it all by command?
i dont see any reason why you cant change the names from the file... but properties arent settable yet although mit did say recently it was on the todo list
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Post by Jemrada »

ok, sounds good. :)
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Post by zaroba »

the game doesen't use itemnames.txt anymore

instead it uses namesfile.txt
the namesfile stores item names, models, and textures.

for items it goes: ITEMNAME,(##)=(new name)
'ITEMNAME,32=Steel Ore' would change Metal Ore (item #32) to Steel Ore.
its the same way for all the things, SKILLNAME for skills, SURFACETEXTURE for surfaces, BUILDINGMODEL and BUILDINGTEXTURE for buildings.

the file can be edited easily enough with notepad or whatever too. then just restart the world to load it.



for skills, the command is *changeskillname (old name),(new name)
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Post by Jemrada »

Thanks Zar that is also helpful.
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Post by Jemrada »

zaroba wrote:for items it goes: ITEMNAME,(##)=(new name)
'ITEMNAME,32=Steel Ore' would change Metal Ore (item #32) to Steel Ore
The ITEMNAME stays that way or you use the actual item name?


When using (newname), (oldname) do I use the ()?
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Post by zaroba »

the item name is always itemname.
no, the ( and ) aren't used.

ITEMNAME,1=Gallon of Fuel would rename Fuel to Gallon of Fuel.
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Post by Jemrada »

Ok, thanks again.

I setting my new computer up today. Hopefully I will have Sabrada back online by weekend. No real world running of course until I get somethings worked out.
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Post by Mit »

any changes to namesfile.txt can be reloaded with *reloadnames (need to confirm the command name) without having to restart the world - tho u will need a relog
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Post by Jemrada »

When in world I typed *itemname,142=myitem
I also tried *ITEMNAME,142=myitem

I didn;t get any error or confirm. i looked at building and no item name changed. I relogged and still item remained the same.

Any ideas?
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Post by Magicfinger »

*changeitemname {oldname},{newname}
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Post by Jemrada »

oh yeah, that commands is doing the trick.

Thanks again :)
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