Wind Turbine Model
Wind Turbine Model
So, just to get something on the forum i thought i'd share this model i just created (Animated)
Download
Feel free to use it!
Download
Feel free to use it!
Glad the timing was perfect zar
Sounds great to get some proper dynamic shadows in the game
There's however something i noticed with the smooth shading while i was creating the cylinder for the wind turbine in the Model Converter(2.13) .. You can see some tests i did below
Left ones has the ends filled, right ones does not.
Apart from that i'm thinking of remodelling some of the current models in worlds so they can look better
Sounds great to get some proper dynamic shadows in the game
There's however something i noticed with the smooth shading while i was creating the cylinder for the wind turbine in the Model Converter(2.13) .. You can see some tests i did below
Left ones has the ends filled, right ones does not.
Apart from that i'm thinking of remodelling some of the current models in worlds so they can look better
That's probably coz when the model is exported its sharing the vertex at the top.. Would need someone who knows about the modelling program you're using (blender?) to tell you how to address that - in max its something to do with setting up smoothing groups, which effectively ensures that verts have separate normals where needed.
I also recently added an 'separate vertices' option (on the tools menu) that will split all the vertices and duplicate shared ones in the converter (on the Tools menu) .. not sure if that was in 2.13? ( If it isn't, i'll post an update tonight. )
If that option is there, you might be able to resolve things in the converter by separating the vertices then using the Tools -> Recalc Normals option.
Tis great that you're thinking of updating some stuff
I was looking at morvis's firepit model last night thinking that the rocks are neat enough, but the sticks could do with a bit of extra detail..
I also recently added an 'separate vertices' option (on the tools menu) that will split all the vertices and duplicate shared ones in the converter (on the Tools menu) .. not sure if that was in 2.13? ( If it isn't, i'll post an update tonight. )
If that option is there, you might be able to resolve things in the converter by separating the vertices then using the Tools -> Recalc Normals option.
Tis great that you're thinking of updating some stuff
I was looking at morvis's firepit model last night thinking that the rocks are neat enough, but the sticks could do with a bit of extra detail..
- morbydvisns
- Posts: 1889
- Joined: Sun Jan 30, 2005 12:51 am
Model converter 2.14 :
http://theuniversaldownloads.com/ModelConverter214.zip
(Note that separating the vertices will affect the vertex numbering, so if you need to do that on something like the wind turbine you'll probably need to do it before you attach models together).
http://theuniversaldownloads.com/ModelConverter214.zip
(Note that separating the vertices will affect the vertex numbering, so if you need to do that on something like the wind turbine you'll probably need to do it before you attach models together).
- morbydvisns
- Posts: 1889
- Joined: Sun Jan 30, 2005 12:51 am
- morbydvisns
- Posts: 1889
- Joined: Sun Jan 30, 2005 12:51 am
I think the wood needs a better texture,
the logs almost look like they are made out of stone.
While that would be fine for a gas fire, I doubt that is the intention :p.
logically, the wood wouldn't all be ash-grey, it would have varying levels of color based on the varying degree of burning. The sides facing the flames would be ashy, but likely the opposite side of each log would be dark brown or black. Under the pile would be glowing red where the heat will be concentrated.
the logs almost look like they are made out of stone.
While that would be fine for a gas fire, I doubt that is the intention :p.
logically, the wood wouldn't all be ash-grey, it would have varying levels of color based on the varying degree of burning. The sides facing the flames would be ashy, but likely the opposite side of each log would be dark brown or black. Under the pile would be glowing red where the heat will be concentrated.
- morbydvisns
- Posts: 1889
- Joined: Sun Jan 30, 2005 12:51 am
So, a bit sad news, the firepit is probably not going to be finished to look any better than it's now (for now atleast).. Literally everytime i try to UV-Unwrap it the program just crashes. Sorry
I did learn quit alot trying to make it though, so thanks for that
I'm kinda busy with lots of other projects i've in mind, so more models to come isn't going to be right away either, i'll still try see if i can push some models out though, just.. Don't expect high-realistic models, i'm not that good an 'artist' yet
Hope i haven't disapointed ya' too much.
I did learn quit alot trying to make it though, so thanks for that
I'm kinda busy with lots of other projects i've in mind, so more models to come isn't going to be right away either, i'll still try see if i can push some models out though, just.. Don't expect high-realistic models, i'm not that good an 'artist' yet
Hope i haven't disapointed ya' too much.