The first ever Xebec Best Castle Contest!
Xebec is past its testing stage and we are now able to celebrate by officially announcing the start of the Xebec best Castle Contest.
The castles are built by players who have the appropriate skills. The castles will be judged according to number of buildings, interest of location, number of item sources linked, and physical beauty.
prizes:
1st place: 1200 stone, 800 wood, 200 gold, 10 emeralds, 10 rubies, 10 sapphires, 1 royal horse.
2nd place: 800 stone, 400 wood, 50 gold, 1 emerald
3rd place: 400 stone, 200 wood, 25 gold
competition prize, everyone who competes will be awarded a special prize
contest ends:
when the world resets
special note* required building materials have been lowered by a ratio of 60%, so castles have never been so easy to build!
good luck
Xebec Best Castle Contest!
- flametard
- Posts: 1245
- Joined: Sun Apr 01, 2007 2:05 am
- Location: Join NR! faction name: 'NR new recruits' password: 'Truth'
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THE XEBEC CASTLE CONTEST IS NOW UNDER WAY AGAIN! THE LAST WINNERS WERE SCRAPS IN FIRST PLACE, AND THATGUYWHOEXIST IN SECOND! tHE RECIPIANTS WILL RECEIVE GOLD AND JEWELS, CONGRATS, COME CLAIM YOUR REWARDS!
THE HEAT IS ON AND 2 SERIOUS PLAYERS ARE ALREADY GETTING A BIT UGLY, SECRETS ARE BEING REVEALED AND THE PRESSURE IS ON TO CREATE THE BEST LOOKING, MOST WELL FUNCTIONING TOWNS, GOOD LUCK!!
remember if you land on the planet and experience crazy errors or begin to crash, READ THIS TOPIC!
http://theuniversal.net/forum/viewtopic.php?t=8939
G O O D L U C K
THE HEAT IS ON AND 2 SERIOUS PLAYERS ARE ALREADY GETTING A BIT UGLY, SECRETS ARE BEING REVEALED AND THE PRESSURE IS ON TO CREATE THE BEST LOOKING, MOST WELL FUNCTIONING TOWNS, GOOD LUCK!!
remember if you land on the planet and experience crazy errors or begin to crash, READ THIS TOPIC!
http://theuniversal.net/forum/viewtopic.php?t=8939
G O O D L U C K
- flametard
- Posts: 1245
- Joined: Sun Apr 01, 2007 2:05 am
- Location: Join NR! faction name: 'NR new recruits' password: 'Truth'
- Contact:
THE TOWN OF ICEOVER
built by the illustrious wizard of Xebec, Blaze.
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Nestled in the crescent mountain near Ambar, this large fortified castle outshines the capital city by far. Boasting every plausible building while preserving a spacious and prestigious courtyard, framed in ornamental stonework. An ornate marbled tile entrance greets visitors with open gates. Perfect for the space traveler who'd love to spend a nice afternoon in a safe location, or for a rival faction, hell bent on destroying something nice, this architecture has it all.
built by the illustrious wizard of Xebec, Blaze.
[/URL]
Nestled in the crescent mountain near Ambar, this large fortified castle outshines the capital city by far. Boasting every plausible building while preserving a spacious and prestigious courtyard, framed in ornamental stonework. An ornate marbled tile entrance greets visitors with open gates. Perfect for the space traveler who'd love to spend a nice afternoon in a safe location, or for a rival faction, hell bent on destroying something nice, this architecture has it all.
Last edited by flametard on Fri Dec 16, 2011 7:51 pm, edited 1 time in total.
Graphics -> Shadow mode 2. (Providing the client hasn't turned off shadow volumes in the small mode options menu).
Its a reasonably advanced technique for generating dynanmic shadows and can generate some nice effects. They do however suffer from being a bit slow sometimes (particularly for those without a really good PC), and only work on some models. (The code also sometimes generates some odd glitches sometimes, like bits of shadow floating on the screen for no apparent reason).
I used it on genesis and revelations to make the henge look prettier than it would do normally. I wouldn't currently recommend using it for any normal world (i.e. ones in which new buildings can be added by players), but i'd be interested to see what it looks like on those nice big castles.
Its a reasonably advanced technique for generating dynanmic shadows and can generate some nice effects. They do however suffer from being a bit slow sometimes (particularly for those without a really good PC), and only work on some models. (The code also sometimes generates some odd glitches sometimes, like bits of shadow floating on the screen for no apparent reason).
I used it on genesis and revelations to make the henge look prettier than it would do normally. I wouldn't currently recommend using it for any normal world (i.e. ones in which new buildings can be added by players), but i'd be interested to see what it looks like on those nice big castles.