Ciroz Early Beta - Come and take a look at the landscape
Ciroz Early Beta - Come and take a look at the landscape
am pretty much done the surface texturing for ciroz.
so on wednesday the world will be open for all, any visitors will see proper ground textures, and can have fun driving on the roads. a few models will also be seen, probably not textured yet though.
am mostly doing this to get peoples opinions on the choices of coloring for the various areas and to see if anybody spots any errors i may have missed (its quite time consuming for one person to try and drive every road looking for the slightest error)
if anybody does find any errors, feel free to post about em here or on the forum at http://www.ciroztu.com
so on wednesday the world will be open for all, any visitors will see proper ground textures, and can have fun driving on the roads. a few models will also be seen, probably not textured yet though.
am mostly doing this to get peoples opinions on the choices of coloring for the various areas and to see if anybody spots any errors i may have missed (its quite time consuming for one person to try and drive every road looking for the slightest error)
if anybody does find any errors, feel free to post about em here or on the forum at http://www.ciroztu.com
some pics:
view of a town:
another town location:
(the green boxes on the hill is where i'm thinking of tossing houses)
another town location:
a town in a valley:
cliffside road:
birds eye view of cliffside road, a town location in the distance, and possible future house areas:
road threw a future forest:
suspension bridge connecting a town to the mainland
driving between the mountains
exploring the dirt roads
the dirt roads weren't edited into the landscape like the regular roads, so alot of tweaking still needs to be done on them to make em somewhat realistic.
view of a town:
another town location:
(the green boxes on the hill is where i'm thinking of tossing houses)
another town location:
a town in a valley:
cliffside road:
birds eye view of cliffside road, a town location in the distance, and possible future house areas:
road threw a future forest:
suspension bridge connecting a town to the mainland
driving between the mountains
exploring the dirt roads
the dirt roads weren't edited into the landscape like the regular roads, so alot of tweaking still needs to be done on them to make em somewhat realistic.
- lucifer1101
- Posts: 369
- Joined: Mon Aug 07, 2006 12:48 pm
- Contact:
you can, it just takes lots of timeTheros_12 wrote:Awsome. *Stares in aw* .
Now why can't I do anything like that =(. It's hard to edit the Heightmaps. What do you use to edit it?
any resizing was done in XnView
99% of the coloring was done in Paintbrush (mainly to make templets for easy editing and changing of appearences)
the actual texturing was done in Paintshop Pro
im 100% sure the more you try the more you can get out of a program i myself dont use or own piant pro on my computer but i do own GraphicsGale mostly for things done in 2d like a welcome page and what not......... google Graal its a MMRPG pay 2 play ( p2p ) ive done graphics on it in my spare time but lack of messing around with it im not that good anymore ( cuz of playing TU ) thanks to Mit and the rest of TU staff ( not sure of all names ) peeps might think im a suck up but have you ever tried your hand a programomg? i did lost touch with it when i started playing TU im sure most of you get the point by now
-Vinnashal
-Vinnashal
-
- Posts: 77
- Joined: Sun Feb 11, 2007 2:28 am
- Location: United States
if anything, probably gov owned, but players can rent the buildings.
another thought i had was that the towns could be rented, and the town owner would have full control of the buildings IN the town, but thats not programmed at all. it would add an extra economy thing to it. town owners working to have there town make money.
another thought i had was that the towns could be rented, and the town owner would have full control of the buildings IN the town, but thats not programmed at all. it would add an extra economy thing to it. town owners working to have there town make money.
theres already stuff in the game that says you can only access stuff based on team/famiily/town residency. theres also one that says team members have full control of buildings belonging to that team. looking in the settings, theres also a work in progress one for town mayor control.
the town mayor controling the stuff would be much more logical then renting, and was actually the origional thought on that (guess i said renting by mistake). if you took a job as the town mayor, you would have to keep the town making money or else the town would run out of investment and you'd be fired. then the next player (or you again i guess) could take the job and try to fix the previous persons mistakes.
going along with this is the thought of possibly letting players using money or something the town makes to build new buildings in the town. like maybe the town plinth makes wood out of x sheckles and wood is needed to construct new buildings. would just need a setting that states only the town mayor can build in a town.
the town mayor controling the stuff would be much more logical then renting, and was actually the origional thought on that (guess i said renting by mistake). if you took a job as the town mayor, you would have to keep the town making money or else the town would run out of investment and you'd be fired. then the next player (or you again i guess) could take the job and try to fix the previous persons mistakes.
going along with this is the thought of possibly letting players using money or something the town makes to build new buildings in the town. like maybe the town plinth makes wood out of x sheckles and wood is needed to construct new buildings. would just need a setting that states only the town mayor can build in a town.