Im using gmax and did the tutorial:
http://www.zen44512.zen.co.uk/textut/
Well so far so good i can see the textures are fine in the view port
But if I export them via MD3 I always get the error message:
There was not a ono on one correspondense between texture vertices and true vertices...
Ok...
I open the file in Lithunwrap and see the grid as i placed it in gmax..
I save the files as 3ds and save the bmp aswell
If I open the modell now in the modell converter and apply the texture on it i see that its all phony up the sides and the bottom seem to be swapped for some reason.....
Any ideas on that
![Shocked :shock:](./images/smilies/icon_eek.gif)
Or are they any better export plugiins?
Searched the web and found some scripts for the listener thingy..but that sucks..
Dont get all the stuff saved....
Anyway would appreciate usefull liinks/export plugins