Im using gmax and did the tutorial:
http://www.zen44512.zen.co.uk/textut/
Well so far so good i can see the textures are fine in the view port
But if I export them via MD3 I always get the error message:
There was not a ono on one correspondense between texture vertices and true vertices...
Ok...
I open the file in Lithunwrap and see the grid as i placed it in gmax..
I save the files as 3ds and save the bmp aswell
If I open the modell now in the modell converter and apply the texture on it i see that its all phony up the sides and the bottom seem to be swapped for some reason.....
Any ideas on that

Or are they any better export plugiins?
Searched the web and found some scripts for the listener thingy..but that sucks..
Dont get all the stuff saved....
Anyway would appreciate usefull liinks/export plugins