Zion's Economy...
Zion's Economy...
Zion's economy doesn't work...
We start with 20s each. Buildings cost over 100s. There are no jobs. There is no way to make money.
If there is no way to make money, there is no way to create buildings. If no buildings are created, the economy doesn't grow.
In other words, because of lack of money, nothing happens on Zion. It doesn't work.
We start with 20s each. Buildings cost over 100s. There are no jobs. There is no way to make money.
If there is no way to make money, there is no way to create buildings. If no buildings are created, the economy doesn't grow.
In other words, because of lack of money, nothing happens on Zion. It doesn't work.
Glad finally someone is testin it
It hasnt been played at all yet, and so i dont expect much to work still.. but it shouldnt be much more than a few settings tweaks etc to get everything goin. (most of which i'll finish off this weekend).
Buildings should require 'building materials' not cash to build (and you're given a sufficient pile by default). Seems i forgot to set that setting back when i was fiddlin with it t'other day.. will fix tonight.
Once you've got a few basic buildings done, unemployment & the gov port provide ways of generating more cash, which can then start being used to employ more ppl.
It hasnt been played at all yet, and so i dont expect much to work still.. but it shouldnt be much more than a few settings tweaks etc to get everything goin. (most of which i'll finish off this weekend).
Buildings should require 'building materials' not cash to build (and you're given a sufficient pile by default). Seems i forgot to set that setting back when i was fiddlin with it t'other day.. will fix tonight.
Once you've got a few basic buildings done, unemployment & the gov port provide ways of generating more cash, which can then start being used to employ more ppl.
I turned off all the vehicle capacities t'other day i believe?can't hold enough metal ore for steel e.t.c
um, nope :] i just went all yorkshire for reason. it happens.
Riiiight...
I believe Zion's econ is now all set up and ready to expand. Its a completely new setup but using the same principles of the first Zion - i.e it is 'clean' & simple but not quick or easy. Like the first zion, It'll take time and work to make a decent wadge of cash (although its also possible to earn a living by not doin much and just playing about occasionally).
The most fundamental change since the zion 1 econ is the wages mode.. All products are made for 'free' - but only when you have an employee.. Therefore it is the wage you pay (plus the cost of any materials) that determines how costly an item is to make.
e.g. The 'Oil Drill' makes 5 oil every day.. say you pay the minimum wage of 5d per day.. each oil costs 1d to make. Double your wage to 1s per day and the oil would cost 2d to make.
Wages don't get paid if the building is full or hasn't got supplies - so the cost of making an item doesnt go up if your employee is idle.
As long as you make sure to set the sell price for the item higher than the cost, the buildings will eventually start to fill themselves with investment as you sell items at a profit. All ya gotta do is get to that initial phase of having enough investment to fill the building once.. after that its just a matter of going to claim your earnings every so often.
A few other notes & featurettes:
Theres a 'port' near hambledon that buys ore, steel and fuel at a low but always available price.
Unemployment benefit is 5d, earning about 30s per week, realtime
Wages are paid every gameday (1 gameday = 5 minutes ). Min wage is 5d per gameday.
There is no government wage grant - all of the wage comes from the building investment.
Riiiight...
I believe Zion's econ is now all set up and ready to expand. Its a completely new setup but using the same principles of the first Zion - i.e it is 'clean' & simple but not quick or easy. Like the first zion, It'll take time and work to make a decent wadge of cash (although its also possible to earn a living by not doin much and just playing about occasionally).
The most fundamental change since the zion 1 econ is the wages mode.. All products are made for 'free' - but only when you have an employee.. Therefore it is the wage you pay (plus the cost of any materials) that determines how costly an item is to make.
e.g. The 'Oil Drill' makes 5 oil every day.. say you pay the minimum wage of 5d per day.. each oil costs 1d to make. Double your wage to 1s per day and the oil would cost 2d to make.
Wages don't get paid if the building is full or hasn't got supplies - so the cost of making an item doesnt go up if your employee is idle.
As long as you make sure to set the sell price for the item higher than the cost, the buildings will eventually start to fill themselves with investment as you sell items at a profit. All ya gotta do is get to that initial phase of having enough investment to fill the building once.. after that its just a matter of going to claim your earnings every so often.
A few other notes & featurettes:
Theres a 'port' near hambledon that buys ore, steel and fuel at a low but always available price.
Unemployment benefit is 5d, earning about 30s per week, realtime
Wages are paid every gameday (1 gameday = 5 minutes ). Min wage is 5d per gameday.
There is no government wage grant - all of the wage comes from the building investment.
Remind me to add in appropriate python sound effects for the gaining of that skill.. :]" I'm a Lumberjack!"
Personally i prefer to leave it as a thing you discover.. part of the game n all that - just as all new technologies in the realworld have a period of unknown risk when they're first produced.Will there be a list of what each building needs to produce, etc, or is it part of the fun finding out yourself?
Zion's not got a particularly complex production chain so it shouldnt be too painful to work it all out.
thats it for now.. my intention was not to create a huge tech tree like Republic, but create something that could be played more like the traditional econs but with a small degree of tech advancement at the start
That said.. having watched the econ grow much faster than i'd thought it would, i think it does need an extra layer or two.. so i will look at adding extra stuff to the new towns.
That said.. having watched the econ grow much faster than i'd thought it would, i think it does need an extra layer or two.. so i will look at adding extra stuff to the new towns.