Zion's Economy...

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VDZ
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Zion's Economy...

Post by VDZ »

Zion's economy doesn't work...
We start with 20s each. Buildings cost over 100s. There are no jobs. There is no way to make money.
If there is no way to make money, there is no way to create buildings. If no buildings are created, the economy doesn't grow.

In other words, because of lack of money, nothing happens on Zion. It doesn't work.
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Post by theseer »

The flaw isn't the lack of money, you get plenty from unemployment. The flaw is you can't do anything with that money, can't hold enough metal ore for steel e.t.c
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Post by zaroba »

its probably still getting set up
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Post by Mit »

Glad finally someone is testin it :)
It hasnt been played at all yet, and so i dont expect much to work still.. but it shouldnt be much more than a few settings tweaks etc to get everything goin. (most of which i'll finish off this weekend).

Buildings should require 'building materials' not cash to build (and you're given a sufficient pile by default). Seems i forgot to set that setting back when i was fiddlin with it t'other day.. will fix tonight.
Once you've got a few basic buildings done, unemployment & the gov port provide ways of generating more cash, which can then start being used to employ more ppl.
can't hold enough metal ore for steel e.t.c
I turned off all the vehicle capacities t'other day i believe?
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Post by Fooli »

t'what's t'with t'all t'the t' ? You heard Clue I'm guessing :]
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Post by Mit »

um, nope :] i just went all yorkshire for reason. it happens.

Riiiight...
I believe Zion's econ is now all set up and ready to expand. Its a completely new setup but using the same principles of the first Zion - i.e it is 'clean' & simple but not quick or easy. Like the first zion, It'll take time and work to make a decent wadge of cash (although its also possible to earn a living by not doin much and just playing about occasionally).

The most fundamental change since the zion 1 econ is the wages mode.. All products are made for 'free' - but only when you have an employee.. Therefore it is the wage you pay (plus the cost of any materials) that determines how costly an item is to make.

e.g. The 'Oil Drill' makes 5 oil every day.. say you pay the minimum wage of 5d per day.. each oil costs 1d to make. Double your wage to 1s per day and the oil would cost 2d to make.

Wages don't get paid if the building is full or hasn't got supplies - so the cost of making an item doesnt go up if your employee is idle.

As long as you make sure to set the sell price for the item higher than the cost, the buildings will eventually start to fill themselves with investment as you sell items at a profit. All ya gotta do is get to that initial phase of having enough investment to fill the building once.. after that its just a matter of going to claim your earnings every so often.

A few other notes & featurettes:
Theres a 'port' near hambledon that buys ore, steel and fuel at a low but always available price.
Unemployment benefit is 5d, earning about 30s per week, realtime
Wages are paid every gameday (1 gameday = 5 minutes ). Min wage is 5d per gameday.
There is no government wage grant - all of the wage comes from the building investment.
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Post by Larask »

Awesome. New slave labourer here. " I'm a Lumberjack!" *said in Cornish accent for some reason*

Will there be a list of what each building needs to produce, etc, or is it part of the fun finding out yourself?
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Post by theseer »

[Off topic alert!]
Larask... Alleg?
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Post by Mit »

" I'm a Lumberjack!"
Remind me to add in appropriate python sound effects for the gaining of that skill.. :]
Will there be a list of what each building needs to produce, etc, or is it part of the fun finding out yourself?
Personally i prefer to leave it as a thing you discover.. part of the game n all that - just as all new technologies in the realworld have a period of unknown risk when they're first produced.
Zion's not got a particularly complex production chain so it shouldnt be too painful to work it all out.
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Post by theseer »

Mit wrote:
" I'm a Lumberjack!"
Remind me to add in appropriate python sound effects for the gaining of that skill.. :]
0_0, that movie was just on yesterday... beautiful song :)
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Post by Larask »

theseer wrote:[Off topic alert!]
Larask... Alleg?
Bollocks. Whom are ye?
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Post by Larask »

Well Zion's economy is booming. However, a little question. We now have a science lab and colleges. Which is the next "tech upgrade" or have we reached the end of the tree? The only skill that is left to learn is build towns. Does this open up more buildings? Or is it mixes of skills we need now?
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Post by Mit »

thats it for now.. my intention was not to create a huge tech tree like Republic, but create something that could be played more like the traditional econs but with a small degree of tech advancement at the start
That said.. having watched the econ grow much faster than i'd thought it would, i think it does need an extra layer or two.. so i will look at adding extra stuff to the new towns.
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Post by VDZ »

Mit, we need weapons. I still need to earn 30s back from Phoenix :)
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Post by Mit »

no :]
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Post by VDZ »

Why not? We had them on Zion 1...
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Post by Mit »

because i dont want em. :]
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Post by Larask »

Nice of you to tell us about removing employee wage grants. :p
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Post by VDZ »

Mit, can I ask two questions?

1) Can Ore Mines be built on any hill, or just the ones near Console?
2) Can you please enable 'Give Cash'? Without subsidies, there's no way to keep prices low.
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Post by theseer »

@Larask: Zion had wage grants? :o
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