Drellis 3, open now!
i was thinking that from the first description of the worldVagrant wrote:Almost reminds me of when zoric was doing that ten-six thing, if anyone else is on planet you can't do anything, but atleast there money wasn't any issue and you started with enough skills to get started. No such luck here.
capturable mines, base building, turrents, weapon building, team fighting/playing.
well, not the turrent part since that was bugged at the time. otherwords thier would have been small towns to use as bases that could be built for building turrents in.
hmm...actually...is the world team based?
if not, turrents wont work at all. thier automatic shooting is based on teams.
this was the reason the 10six zoric was team based.
Capturing buildings is kinda a double edged sword, unfortunately both edges are pointed at the one with the weakest power. Sure, you can technically steal any building, but in order to do so you either need to have the world all to your self or have friends to guard you while you do it. But the average person is pretty much SOL there.
As far as turrets go, not sure what good they do, tried entering one a few times, got a nifty crosshair thing, but it never shot where I was pointing. Now you probably have to own the turret for it to move, but when you considder that these were the ones right by safety and the teleport it kinda defeats the purpose...
Speaking of teleports, there isn't a whole lot keeping someone from simply camping out at the exit point and killing there, as is there's a whole fricking town sitting right outside the second point which is a bit misleading for someone who doesn't know what the hell they're doing.
As far as turrets go, not sure what good they do, tried entering one a few times, got a nifty crosshair thing, but it never shot where I was pointing. Now you probably have to own the turret for it to move, but when you considder that these were the ones right by safety and the teleport it kinda defeats the purpose...
Speaking of teleports, there isn't a whole lot keeping someone from simply camping out at the exit point and killing there, as is there's a whole fricking town sitting right outside the second point which is a bit misleading for someone who doesn't know what the hell they're doing.
as far as turrets go... they "are" bugged, it almost seems as if there automated state has left them... but can be controlled manually if you have the right vehicle (in drellis' case, tanks or mechs)... when they were "automated" they would constantly kill their owners with extreme prejudice, but in an awesome display of explosions... sooo gonna need mit to comment on that one, I'll continue some more balancing tweaks throughout the week
Ask mit too move Drellis out of Tau citi too... This is NOT a newb planet.... Getting annoyed at whining newblets...GK8000 wrote:as far as turrets go... they "are" bugged, it almost seems as if there automated state has left them... but can be controlled manually if you have the right vehicle (in drellis' case, tanks or mechs)... when they were "automated" they would constantly kill their owners with extreme prejudice, but in an awesome display of explosions... sooo gonna need mit to comment on that one, I'll continue some more balancing tweaks throughout the week
Well shinola... Explain this to me, if there's some newer player walking around trying to figure out the world, and you're sitting there in your mech, how fair is it to simply kill him and keep killing him when he obviously cannot fight back? More over, think of it in the long run of the world terms, if you drive away newer players, they won't come back and probably stop playing entirely, meaning that the world will pretty much go dead after a few weeks. Now if they start shooting at you, or try taking your buildings, they've asked to be killed, and and if they try again, chain killed. This policy is more than reasonable, it's when those who simply kill people because they're there that problems happen.
To put it another way, considder if you were walking down the street and a 7'2" 320lbs person who is built like a linebacker in passing decides to just slug you simply because you're there... What would you do? You really won't be able to fight back, so you're left with two options, shrink away with your tail between your legs. Or voice a complaint, ask what his problem is and probably get hit again. Now this doesn't happen so much in real life because there are police and most people have enough decency not to attack unless provoked. In games like this, the staff are the closest thing to order, and people don't even think twice about killing a helpless bystander. Kinda sad when you really think about it.
That said, you guys obviously have no idea what it's like, most of you started when no one had anything to fight with so you could walk around trying to simply learn the lay of the land without getting killed. To truely understand we'd have to take away everything, change how buildings and skills work, tell you nothing of this, and leave you to figure it out again while people shoot at you.
This world is not very straight foreward at this point, there are dozens of buildings right outside the first teleport, and a school that while being open to everyone gives a skill that is useless, you also have a number of buildings selling items, namely tanks and mechs. Not too hard to imagine someone new coming onto world, seeing these for sale, and spending all their money just so they can get killed and left with nothing. Furthermore, you start out unable to build anything, usually this is a sign that you need to learn some skills, but since it isn't noted what skills you need to get started, or how to go about getting those skills, this only further complicates things. For now not only do you have to deal with people trying to kill you for no reason, but you also have to find the right building to teach you potentially useful skills and try not to waste money on the worthless skills you can actually afford.
Now I am not a new player by any measure, maybe a bit rusty, but the current state of this world leaves it unplayable for anyone who wasn't there within the first starting days or isn't told what to do. The help document tells you nothing about skills, or what the building rules are. The building that sells these documents doesn't state in it's description that it buys/demands D-Units, so unless you have some reason to think that it does, that's no use. The safe zone... Not really safe since someone shooting at the center of it can casue explosion damage to anyone standing inside. The teleporters, not really useful since it leads to the next step in the series, so someone going from point A will always end up in point B. Furthermore, they lie far enough outside the safe zone to where you can be killed simply trying to run to it, only making it easier to chain kill new players. Hell, if I didn't know better I might be tempted to think that the world was setup to screw new players outright.
Since I mention "New Player" or "Newer Player" I feel it necessary to explain that this simply means someone who hasn't been to that world before. ALL worlds have a learning curve associated with them. The only question is how fast you progress along that curve. So stop acting all big and all knowing when the truth is that at one time you didn't know what the hell you were doing and simply had fewer steps you had to take to figure it out. Go away for a few months and come back to a few new worlds that have been up a few weeks, you'll see just what someone new to universal has to deal with. Short of that there's no way for you to truely understand.
To put it another way, considder if you were walking down the street and a 7'2" 320lbs person who is built like a linebacker in passing decides to just slug you simply because you're there... What would you do? You really won't be able to fight back, so you're left with two options, shrink away with your tail between your legs. Or voice a complaint, ask what his problem is and probably get hit again. Now this doesn't happen so much in real life because there are police and most people have enough decency not to attack unless provoked. In games like this, the staff are the closest thing to order, and people don't even think twice about killing a helpless bystander. Kinda sad when you really think about it.
That said, you guys obviously have no idea what it's like, most of you started when no one had anything to fight with so you could walk around trying to simply learn the lay of the land without getting killed. To truely understand we'd have to take away everything, change how buildings and skills work, tell you nothing of this, and leave you to figure it out again while people shoot at you.
This world is not very straight foreward at this point, there are dozens of buildings right outside the first teleport, and a school that while being open to everyone gives a skill that is useless, you also have a number of buildings selling items, namely tanks and mechs. Not too hard to imagine someone new coming onto world, seeing these for sale, and spending all their money just so they can get killed and left with nothing. Furthermore, you start out unable to build anything, usually this is a sign that you need to learn some skills, but since it isn't noted what skills you need to get started, or how to go about getting those skills, this only further complicates things. For now not only do you have to deal with people trying to kill you for no reason, but you also have to find the right building to teach you potentially useful skills and try not to waste money on the worthless skills you can actually afford.
Now I am not a new player by any measure, maybe a bit rusty, but the current state of this world leaves it unplayable for anyone who wasn't there within the first starting days or isn't told what to do. The help document tells you nothing about skills, or what the building rules are. The building that sells these documents doesn't state in it's description that it buys/demands D-Units, so unless you have some reason to think that it does, that's no use. The safe zone... Not really safe since someone shooting at the center of it can casue explosion damage to anyone standing inside. The teleporters, not really useful since it leads to the next step in the series, so someone going from point A will always end up in point B. Furthermore, they lie far enough outside the safe zone to where you can be killed simply trying to run to it, only making it easier to chain kill new players. Hell, if I didn't know better I might be tempted to think that the world was setup to screw new players outright.
Since I mention "New Player" or "Newer Player" I feel it necessary to explain that this simply means someone who hasn't been to that world before. ALL worlds have a learning curve associated with them. The only question is how fast you progress along that curve. So stop acting all big and all knowing when the truth is that at one time you didn't know what the hell you were doing and simply had fewer steps you had to take to figure it out. Go away for a few months and come back to a few new worlds that have been up a few weeks, you'll see just what someone new to universal has to deal with. Short of that there's no way for you to truely understand.
chain killing is never nice.
so what if they try to kill you or take a building 2 or three times.
that IS allowed on the world, otherwords it woulden't be set like that.
would you like to be chain killed over trying to take somebodies building and be unable to play while somebody gets free kills of you?
chain killing alone will make poeple not like the world, no matter what they did to make you think they "deserve" it (well, within reason and following the world rules anyway, i.e. if they come on curseing and shouting racist stuff, then it should be allowed as punishment for making others not wanna play)
so what if they try to kill you or take a building 2 or three times.
that IS allowed on the world, otherwords it woulden't be set like that.
would you like to be chain killed over trying to take somebodies building and be unable to play while somebody gets free kills of you?
chain killing alone will make poeple not like the world, no matter what they did to make you think they "deserve" it (well, within reason and following the world rules anyway, i.e. if they come on curseing and shouting racist stuff, then it should be allowed as punishment for making others not wanna play)
My ideas for DRELLIS 4!
Which really needs to be done soon... I have blown everything up...
Two teams, chosen on log in. One team is a land based team, with one conteint with a buch of turrets about, and the other team a island based team, with small islands with turrets on them, and a few larger isles to build on.
The map would be -huge-. With one town for each that dominated their region, the town surronded by turrets but could be destroyed.
Keep the d-mine setup, scattering a bunch of oil-rig mines and d-mines on the conteint and isles. But make the cap time only 2 minutes.
The two towns would have uber HP, but when destroyed would take -ALOT- of d-units to rebuild, and until then can't build any more buildings.
The main point would be to manage your way into the enemy territory, then bomb the holy shitness out of the town.
No hovercrafts this time...
Ships would be in, but change the speed boat into a lander craft ((if players can hitch and not begin to drown))
Get rid of the x-wing all together ((or make it a differnt place... Tie fighter built at one faction and x-wing at the other in this case from special packages from the towns.))
Replace the x-wing slot with the dropship, make it hitch alot of folks.
Thats all I can think of.
Which really needs to be done soon... I have blown everything up...
Two teams, chosen on log in. One team is a land based team, with one conteint with a buch of turrets about, and the other team a island based team, with small islands with turrets on them, and a few larger isles to build on.
The map would be -huge-. With one town for each that dominated their region, the town surronded by turrets but could be destroyed.
Keep the d-mine setup, scattering a bunch of oil-rig mines and d-mines on the conteint and isles. But make the cap time only 2 minutes.
The two towns would have uber HP, but when destroyed would take -ALOT- of d-units to rebuild, and until then can't build any more buildings.
The main point would be to manage your way into the enemy territory, then bomb the holy shitness out of the town.
No hovercrafts this time...
Ships would be in, but change the speed boat into a lander craft ((if players can hitch and not begin to drown))
Get rid of the x-wing all together ((or make it a differnt place... Tie fighter built at one faction and x-wing at the other in this case from special packages from the towns.))
Replace the x-wing slot with the dropship, make it hitch alot of folks.
Thats all I can think of.