Sunset Port, Sabrada

Forum Archive - from http://theuniversal.net
User avatar
Gino
Posts: 43
Joined: Thu Jan 20, 2005 6:40 pm
Location: Woking

Sunset Port, Sabrada

Post by Gino »

Hey guys. Who likes Sunset Port and What would you lie changing?
User avatar
barrackaiser
Posts: 113
Joined: Sat Jan 22, 2005 5:41 pm
Location: brooklyn, new york
Contact:

ha

Post by barrackaiser »

sunset port is a dump and i would delete the whole place and build a decent town. that anwer you question?
User avatar
Gino
Posts: 43
Joined: Thu Jan 20, 2005 6:40 pm
Location: Woking

Why

Post by Gino »

If you hate Sunset Port so much then why do you have businesses there ZeDenomikaiser?
User avatar
Minku
Posts: 236
Joined: Tue Dec 14, 2004 12:22 am

Post by Minku »

And the plot thickens...
User avatar
barrackaiser
Posts: 113
Joined: Sat Jan 22, 2005 5:41 pm
Location: brooklyn, new york
Contact:

GINO

Post by barrackaiser »

gino. lovely friend. u should have known i was just antagonising u. HA HA HA!
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

he may have been joking, but i kinda agree with barrick, and am not joking.
sunset port does seem abaonded and useless.

nearly all the buildings thier don't buy, don't buy at a profitable cost, aren't invested, are owned by jehovah, and are never stocked with stuff to buy due to one or more of these reasons. with the owners useing thier silly 'only i will stock it' method, the buildings just sit around empty and useless waiting for the owners once a week visit to toss in enough supplies to last 10 mins.
until just recently, barrick's buildings were an example of the above.
User avatar
barrackaiser
Posts: 113
Joined: Sat Jan 22, 2005 5:41 pm
Location: brooklyn, new york
Contact:

yeah

Post by barrackaiser »

hey zar, first it's bärrack not barrick, and secondly, i'm glad that you have the same views as me, it's nice to know that people share my optimism, and secondly, my buildings there are actually doing quite well with my etent having an investment of about 400s. Well sunset port started off ok, but now there's no real structure. Let's not demolish it but instead we'll just have to consider the layout of future towns so they don't end up like sunset port. Hope that helped
Donovan
Posts: 26
Joined: Thu Jan 20, 2005 6:00 pm
Location: Woking

Post by Donovan »

I think Sunset Port is OK but it seems a little crowded and as Zaroba said, a little abandoned.
User avatar
Gino
Posts: 43
Joined: Thu Jan 20, 2005 6:40 pm
Location: Woking

Sunset

Post by Gino »

Yeah, the problem is guys, as soon as it wass built, everyone decided to build things in random places around the town giving it no structure. And, yes zar, there are a number of useless buildings there. And the fact that 'Apocaliville' is right in the middle of it doesn't help matters.
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

apoc being thier has nothing to do with it, the town was already full and abandoned way before it was built. if anything, blame apoc on jem for constantly shrinking towns to "make people expand", which basicly let people built towns near buildings and get instant free taxes.

people diden't just decide to build stuff in it, the owner and a few of his friends promoted the hell out of it and got any new player they saw to come and build something claiming it would be the best town ever. most diden't know crap about how to run businesses so it went down hill from the time it got its first business.
User avatar
barrackaiser
Posts: 113
Joined: Sat Jan 22, 2005 5:41 pm
Location: brooklyn, new york
Contact:

yeah

Post by barrackaiser »

As i said before, we should all think harder about town layouts and choosing the site for the town much more carefully in future. Did you even know that Rammstein (now KaiserRamm) previously said to me "This is going to be the best town on Sabrada". We all thought good, new town, but then we didn't have much of an idea about how it would end up.

The thing with sunset port was that it was the first of all these "new towns" and people were excited about it being there because initially it was quite nice because there were 2 rows of houses and a few basic shops, which was what we intended it to be, but then a lot of other people came and built their industry there, and we weren't meaning for sunset port to have lots of factories. Basically, the best thing to do is choose and sensilbe location, and block the people who like to build factories in the middle of the road from doing that.
User avatar
Gino
Posts: 43
Joined: Thu Jan 20, 2005 6:40 pm
Location: Woking

Post by Gino »

By the way, who was it that built the 'apocali' towns, was it all device?
bart
Posts: 23
Joined: Mon Mar 07, 2005 12:03 pm

Post by bart »

Instead of complaining about Sunset why don't we start improving it? Any suggestions for shops/factories?
User avatar
Gino
Posts: 43
Joined: Thu Jan 20, 2005 6:40 pm
Location: Woking

Post by Gino »

I think there are a number of buildings there that need getting rid off. Like that plastics factory and fuel factory. I think it needs to be spread out more
Xenoxide
Posts: 12
Joined: Fri Mar 18, 2005 4:57 pm

heh

Post by Xenoxide »

got an idea...i'm not pretty sure hw the town tax system work but if u say u want to control who builds on it why not raise the taxes higher or sth? that might discourage other ppl to build their buildings anyhow in ur town.....
User avatar
Blackburn_rovers
Posts: 30
Joined: Wed Jan 26, 2005 8:18 pm
Location: reyckjavickhe
Contact:

I think sunset..

Post by Blackburn_rovers »

i think sunset is a dump, there is constant dirt grass all over it no matter how much i repair it, also..... (see what zar said earlier) Huntsville is now much better, the gardens that i built for all the houses :), the bar, the fuel, the car showroom, the tuner shop. And its nearby to all the resources: water hole, a tree, starport, sea, road up to waynes, near the racetrack, crow supplies etc...
Hobojoe
Posts: 29
Joined: Mon Jan 31, 2005 6:28 pm
Location: Dumpster

Post by Hobojoe »

why don't we plow Sunset Port to the ground MUAHAHAHAHAHA!!!!! and then rebuild from scratch
User avatar
Blackburn_rovers
Posts: 30
Joined: Wed Jan 26, 2005 8:18 pm
Location: reyckjavickhe
Contact:

just like zorro's town...

Post by Blackburn_rovers »

just like lakeside (zorro127's town) sunset port p*sses me off so badly when newbs just go and crowd the racetrack. Bartlevengros is a noob! his plastics factory sticks out halfway into the racetrack, when i want to take a turn, my car flies up and i have to waste 15secs for it to come down. And zorro and his friends have blatently built walls houses on the track. Pls jem or someone delete these building or move them!
User avatar
Gino
Posts: 43
Joined: Thu Jan 20, 2005 6:40 pm
Location: Woking

Post by Gino »

But there are already buildings there that we need to get rid off.
bart
Posts: 23
Joined: Mon Mar 07, 2005 12:03 pm

Post by bart »

Sorry about that.
I've sent an e-mail to the world owner asking him to move the plastics factory. I don't know why it ended up on the road. The blue square looked as though it was entirely on the grass when I built it, or at least I thought it did.
Locked