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... OMG dirtyspammer!
Search found 239 matches
- Sun Jun 25, 2006 1:34 am
- Forum: Development & World Setup
- Topic: 0.49.9 : New weblink 'building type'
- Replies: 5
- Views: 820
- Sun Jun 18, 2006 3:14 am
- Forum: Bug Reports
- Topic: Respawn/*bring/*send/*attach/*goto command issues
- Replies: 2
- Views: 523
- Fri Jun 16, 2006 11:47 pm
- Forum: Community
- Topic: DRELLIS- In progress now!
- Replies: 21
- Views: 2653
- Fri Jun 16, 2006 12:57 pm
- Forum: Community
- Topic: DRELLIS- In progress now!
- Replies: 21
- Views: 2653
- Thu Jun 01, 2006 3:04 pm
- Forum: Community
- Topic: DRELLIS- In progress now!
- Replies: 21
- Views: 2653
- Wed May 17, 2006 12:14 am
- Forum: Development & World Setup
- Topic: HERES A GREAT IDEA
- Replies: 2
- Views: 425
- Mon May 08, 2006 10:52 am
- Forum: Development & World Setup
- Topic: Model Requests
- Replies: 7
- Views: 1035
- Sat May 06, 2006 7:22 pm
- Forum: General discussion
- Topic: Minku's review and suggestions on Treasure Island
- Replies: 4
- Views: 489
Additional suggestions. Because export buildings belong to Jeh, you can't sell to them. Give them to someone or some dud account or something so we can get some money. Make emeralds able to be obtained by pirates. As in, enough to get 20 treasure Cs. That or make a differnt way for pirates to get tr...
- Sat May 06, 2006 4:19 pm
- Forum: Community
- Topic: Carpe Diem
- Replies: 10
- Views: 1271
- Fri May 05, 2006 8:01 pm
- Forum: General discussion
- Topic: Minku's review and suggestions on Treasure Island
- Replies: 4
- Views: 489
Minku's review and suggestions on Treasure Island
Rite... As a war world vetern, I present this review to ye lot O land lubbers. First off, this is a GREAT idea for a world... and it is in most senses well done... However... there are downfalls. One mainly is that there is extremely little for pirates to do other then kill merchants... Which can ge...
- Sun Apr 16, 2006 3:38 pm
- Forum: Community
- Topic: Carpe Diem
- Replies: 10
- Views: 1271
- Sun Apr 16, 2006 3:37 pm
- Forum: Game Help
- Topic: worlds world worlds space?
- Replies: 12
- Views: 1202
- Thu Apr 13, 2006 5:00 pm
- Forum: Community
- Topic: Post Mechzone comments here.
- Replies: 19
- Views: 2560
- Thu Apr 06, 2006 10:43 am
- Forum: General discussion
- Topic: Anyone else reckon 0.49.7 is gonna be quite kewl?
- Replies: 13
- Views: 1109
- Tue Jan 24, 2006 9:12 pm
- Forum: Bug Reports
- Topic: Bug- IMPORANT!
- Replies: 1
- Views: 517
Bug- IMPORANT!
Software: Website Version Number: ________________________________________________________________________ Location Forums, People ________________________________________________________________________ Description: People haven't seen the new bug report system, and thats a crime. ________________...
- Sat Jan 21, 2006 5:22 pm
- Forum: Bug Reports
- Topic: Sky Sinking?
- Replies: 4
- Views: 750
- Fri Jan 20, 2006 11:43 am
- Forum: Development & World Setup
- Topic: A DIFFERNT idea for a world... two!
- Replies: 2
- Views: 398
- Thu Jan 19, 2006 10:02 pm
- Forum: Development & World Setup
- Topic: A DIFFERNT idea for a world... two!
- Replies: 2
- Views: 398
A DIFFERNT idea for a world... two!
Lol, enterprise. WWII in a nut shell, heavily tanky, ect. Infantry being weak or maybe NPC only (Need AI...) and players just get tanks N junk. Ooor.. the better of the two.. ADVANCED WARS 2! With Infantry, all the tanks, Neo Tanks, people that are knights able to enter a building thats a HQ, go int...