I am requesting a bunch, ok a lot, of models and custom sprites.
I need these Models, dont expect it to be easy! Here you go:
Soldiers, 2 Models /w Textures: (EDITED)
Sniper (Detailed Camo and Sniper Rifle, Allied/Japanese Unit, See Future soldiers in Library),
Bazooka Unit (standard Camo with Bazooka, Allied/Japanese Unit, See Future soldiers in Library).
Ground Vehicles, 2 Models /w Textures: (EDITED)
Mammoth Tank (Larger than Abrams with twin barrels and Detail Camo, another Turret),
APC (Detailed Camo, mechine gun as the turret).
Sea Vehicles, 2 Models /w Textures: (EDITED)
Aegis (SAM site as the turret http://www.defenseindustrydaily.com/ima ... ate_lg.jpg),
Battleship (Cannons as the turret http://www.bb62museum.org/images/bb62atpearl.jpg),
Air Vehicles, 3 Models /w Textures: (EDITED)
Black Hawk (http://www.globalsecurity.org/military/ ... lehawk.jpg),
MiG (http://www.militarypower.com.br/avi-Mig29-01.jpg),
F-15 (http://public.andrews.amc.af.mil/jsoh/i ... _large.jpg),
Buildings and Turrets, 4 Models /w Textures: (EDITED)
Tent (Detailed Camo, simple enough),
Barracks (Sand on it, Camo),
Pillbox (Cement with Sandbags and a mechinegun),
SAM site (http://projectraptor.gamemod.net/Renders/Tech%20SAM.jpg),
Whew I got all that down, I hope you enjoy making them, and playing my world with all these excellent models Hope to see you soon!
EDIT> Much smallER, nice huh? (I forgot the ER at the end of small, stupid shinya stupid!)
Model Requests
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Model Requests
Last edited by NightShinya on Wed May 10, 2006 7:04 pm, edited 2 times in total.
Are you serious ...That would take 3 years to complete...You might want to take a look at the model library on this site and on tuwr...Might find some stuff....I think I've seen subs, factories, ground vehicles,tents,dune buggy, around....Also a nice hovercraft that comes with the unreg world download....
kb
kb
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- Joined: Tue May 02, 2006 10:11 pm
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- Posts: 8
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EDITED
Sry for making 2 topics, I did not know where the topic went, anyway getting to the point!
I dont need even half of that stuff, I've been able to get vehicles from places and so I edited it, if someone could be kind enough to make some I will add you too the God-Squad (Super Special God Aircraft flying squardron)
I dont need even half of that stuff, I've been able to get vehicles from places and so I edited it, if someone could be kind enough to make some I will add you too the God-Squad (Super Special God Aircraft flying squardron)
Agreed. However they're a pain in the neck from an artsy creative modelling type perspective, because of the way turrets work. I can't make it so you have a gun barrel attached to the end of the main turret, and have that gun elevate properly.Minku wrote:we need more tanks damnit.
At the moment you can have static gun barrels on a rotating base (so I could in theory make something that looks like an M1 or whatever, but you won't be able to see your gun elevation in third person or on other tanks - bit of a gameplay issue)
Or, you can have full 360 degree rotating turret action, but the gun barrel has to be attached to the middle of the main turret. Which makes it a bit difficult to create a tank that looks anything like you'd expect.
Mainly though I'm up to my ears in marketing synergy and have No Time :/
f
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Ok... what about a different tank design? like a mammoth tank with a mechine gun at the front/side of the rotating turret? (http://www.cnc-source.com/content/ren/b ... di4tnk.jpg), I dont think it will work because there are 2 barrels on the turret, you would have to make 2 types of weapons, the left shell and the right shell. How would you make a tank fire one weapon then the next while using the same button?
Lord of Osean, Shinya
Lord of Osean, Shinya
that would be somewhat possible, with the lack of animation as fooli mentioned though.
vehicles CAN shoot 2 different types of weapons, but not from different places yet afaik.
if you were to set the weapon firing point as one turrent (like the right one), then make a copy of that weapon model and add another to the left of it, you'd have a double missile and could give it double the damage of the single missile. then you could shoot a single missile or a double missile and have the tank look like it's shooting out of both barrels at once. to make the ammo somewhat realistic, on the world you could have a building that takes 2 single rocket ammo and makes 1 double rocket ammo. then the double rocket would in a way use 2 single rockets.
vehicles CAN shoot 2 different types of weapons, but not from different places yet afaik.
if you were to set the weapon firing point as one turrent (like the right one), then make a copy of that weapon model and add another to the left of it, you'd have a double missile and could give it double the damage of the single missile. then you could shoot a single missile or a double missile and have the tank look like it's shooting out of both barrels at once. to make the ammo somewhat realistic, on the world you could have a building that takes 2 single rocket ammo and makes 1 double rocket ammo. then the double rocket would in a way use 2 single rockets.