Search found 280 matches

by Jayecifer
Thu Dec 23, 2010 2:25 am
Forum: Development & World Setup
Topic: Jayecifer's Workbench
Replies: 6
Views: 386

Sorry I'm not here more often. Here's some of my recent work.

Image
1082 Quads

Image
Work in progress. Less than 1000 Quads.
by Jayecifer
Sun Jun 06, 2010 7:05 pm
Forum: General discussion
Topic: full list of TU player names
Replies: 29
Views: 3351

Jayecifer
Qpunk
by Jayecifer
Sat May 29, 2010 9:59 am
Forum: Community
Topic: Postcard for you!
Replies: 25
Views: 4835

Whipped up a quick flamingo for you. You'll probably need to remap the uvs when you add it to your scene so I didn't spend too much time on mapping or painting much detail onto the texture. http://www.lowpolycommunity.com/site/e107_files/public/1275126844_5_FT0_flamingo.png Let me know what formats ...
by Jayecifer
Thu May 27, 2010 11:38 am
Forum: Development & World Setup
Topic: Jayecifer's Workbench
Replies: 6
Views: 386

Silo does not have animation. I figured I would use 3dsmax. I understand the concepts behind animating the model; I just haven't tried yet. (build and adjust bones, apply and adjust skin modifier, animate by keyframes.) I've been visiting Ben Mathis' site regularly site you first ushered me there in...
by Jayecifer
Thu May 27, 2010 5:17 am
Forum: Community
Topic: Postcard for you!
Replies: 25
Views: 4835

Where are all the rusting shopping carts and engine parts scattered in their yards? Also I don't see a single lawn flamingo. ...tisk tisk... What gives?
by Jayecifer
Thu May 27, 2010 5:02 am
Forum: Development & World Setup
Topic: Jayecifer's Workbench
Replies: 6
Views: 386

A. Midget

Here's something I was working on today. I'm getting ready to UVmap it now. http://www.lowpolycommunity.com/site/e107_files/public/1274934094_5_FT0_midigeet.png 802 quad faces and 6 tri faces. (I didn't notice the tris until just a bit ago. There 3 on the underside of each heel, an easy fix. Damn yo...
by Jayecifer
Tue May 25, 2010 7:30 am
Forum: General discussion
Topic: I'm back! Who?
Replies: 8
Views: 718

OMG, QPUNK!
by Jayecifer
Thu May 13, 2010 11:58 am
Forum: Development & World Setup
Topic: Jayecifer's Workbench
Replies: 6
Views: 386

Jayecifer's Workbench

Sometimes I get the urge to share what I'm working on, and as opposed to spamming up the boards with numerous threads, I think I'll just designate a thread to contain such things. Feel free to drop me feedback or request things. I'm always up for working on things. http://mission-failed.com/jayecife...
by Jayecifer
Wed May 12, 2010 3:33 am
Forum: Development & World Setup
Topic: Pardon me.
Replies: 7
Views: 354

Pardon me.

Coders' Corner Warning: fopen(content/coderscornerindex.html) [function.fopen]: failed to open stream: No such file or directory in /hsphere/local/home/universa/theuniversal.net/masthead_article.php on line 6 Warning: filesize() [function.filesize]: Stat failed for content/coderscornerindex.html (er...
by Jayecifer
Sun May 09, 2010 1:15 am
Forum: Bug Reports
Topic: problum with stations
Replies: 7
Views: 571

New station? Did you replace the space station model with a new one? If so and the poly count is significant enough something like this would probably cause frame rate to drop.
by Jayecifer
Sat May 08, 2010 5:05 am
Forum: Development & World Setup
Topic: Regarding models on TUWR.net. Zaroba get in here.
Replies: 1
Views: 153

Regarding models on TUWR.net. Zaroba get in here.

I was looking through the models on TUWR and noticed fhko's Lumbermill. I made both of the textures and was curious if I could be credited for the textures on the site. I have the original .psd of the textures and most of the original source images used if I need to prove that I made the textures. (...
by Jayecifer
Thu May 06, 2010 11:17 pm
Forum: Development & World Setup
Topic: HOT FORUM ACTION!
Replies: 3
Views: 269

Sorry I didn't respond to this earlier I had read it and told myself I'd write a response later that evening, but never did.

Thanks for all the know-how and advice. For now I think I will just sit back work on things while the MC2 comes into fruition.
by Jayecifer
Thu May 06, 2010 10:27 am
Forum: Development & World Setup
Topic: a large collection of city buildings, anybody wanna help?
Replies: 4
Views: 262

I'll have a go at cleaning these up and uving a few. The model's positions are like crazy off center and I think they could use a little optimization/tweaking as far as triangles are concerned. (For example I think I could remove maybe four or five faces from the first model and still have it look e...
by Jayecifer
Tue May 04, 2010 6:59 am
Forum: Development & World Setup
Topic: HOT FORUM ACTION!
Replies: 3
Views: 269

I have read the wheel and turret tutorials in the art group area. Very helpful.
by Jayecifer
Tue May 04, 2010 6:09 am
Forum: Development & World Setup
Topic: HOT FORUM ACTION!
Replies: 3
Views: 269

HOT FORUM ACTION!

I have a few questions regarding Universal specific modeling techniques. The answers here could probably all be found elsewhere on these forums/website, but I figure you guys wouldn't mind me stirring up some 'hot forum action'. How to you make transparent glass? I had to look up the transparent col...
by Jayecifer
Mon May 03, 2010 2:50 pm
Forum: Development & World Setup
Topic: I'm having problems with the model converter.
Replies: 10
Views: 643

I grabbed a copy of 3dsMAXstudio2010( I already hate everything about the program as I have been spoiled by zbrush and silo...), imported then exported my Silo models without even changing the file format and the textures work now. I suppose that I should warn you that I will be contributing soon. A...
by Jayecifer
Mon May 03, 2010 12:24 am
Forum: Development & World Setup
Topic: I'm having problems with the model converter.
Replies: 10
Views: 643

Then my work here is done. :-p
by Jayecifer
Fri Apr 30, 2010 7:49 pm
Forum: Development & World Setup
Topic: I'm having problems with the model converter.
Replies: 10
Views: 643

I tried the texture map in every orientation. Flipping the UVcoords would only make it so that I wouldn't have to flip the texture horizontally. It's scrambling the UVs not altering the orientation of the map. I'm not so concerned about the flipped faces as the model is poorly done and these are pro...
by Jayecifer
Fri Apr 30, 2010 4:02 am
Forum: Development & World Setup
Topic: I'm having problems with the model converter.
Replies: 10
Views: 643

I'm having problems with the model converter.

It's seems to be scrambling my UV maps on .3ds formatted objects. When I import the same object into other modeling programs and apply my texture it works out just fine, but in the model converter it seem to not care in the slightest about my UV maps. (No matter how I orient them, believer me I've t...
by Jayecifer
Tue May 05, 2009 2:59 am
Forum: Development & World Setup
Topic: Oh Universal, I may be returning to you.
Replies: 3
Views: 250

No sir, he doesn't move. He's just a sculpt I did in zbrush. I'll need to become handier with the more tride and true arts of 3d modeling before I end up with properly segmented and rigged models. I had neat scorpion-spider thing to show you but somewhere along the line I twisted up a set of his leg...