Search found 33 matches

by LegoGirl
Sun Nov 11, 2007 7:45 pm
Forum: General discussion
Topic: Mit's new version
Replies: 39
Views: 2996

Congratulations Mit
by LegoGirl
Sun Aug 22, 2004 7:26 pm
Forum: General discussion
Topic: Where did you find out about this game?
Replies: 30
Views: 1587

Football and llamas?!...I'm sure I would've remembered.
by LegoGirl
Thu Feb 26, 2004 5:30 pm
Forum: Development & World Setup
Topic: Oh Dear......
Replies: 16
Views: 1239

Go on then...list 'em :twisted:
by LegoGirl
Thu Feb 26, 2004 2:19 pm
Forum: Development & World Setup
Topic: Oh Dear......
Replies: 16
Views: 1239

Excellent!!
That reminds me of rainy lunchtimes at school...oh so many years ago.
by LegoGirl
Tue Feb 24, 2004 11:15 am
Forum: Development & World Setup
Topic: Arcade InterfaceTexturedRect
Replies: 41
Views: 2245

Assumig im using the right version of the arcade at the mo (ArcadeSource3Feb04) its changed a few times but this was the last version i could find on the forums You're correct, that is the latest version. only a little 0 but makes all the difference That little zero used to be the layer that the sp...
by LegoGirl
Thu Feb 12, 2004 10:48 am
Forum: Development & World Setup
Topic: Arcade InterfaceTexturedRect
Replies: 41
Views: 2245

Mit wrote:fingers crossed..
That's all working now, ta. :D
by LegoGirl
Wed Feb 11, 2004 6:06 pm
Forum: Development & World Setup
Topic: Arcade InterfaceTexturedRect
Replies: 41
Views: 2245

This is how to center stuff. Just use this function instead of Mit's. You could even turn it into a macro. void InterfaceTexturedRectCentred( int nOverlay, int nX, int nY, int nWidth, int nHeight, int nColour, float fU1, float fV1, float fU2, float fV2 ) { if( nX == -1 && nY == -1 ) { nX = (...
by LegoGirl
Wed Feb 11, 2004 3:34 pm
Forum: Development & World Setup
Topic: Arcade InterfaceTexturedRect
Replies: 41
Views: 2245

a long time ago Mit wrote:Yeh, -1, -1 is used to denote an image that should be centered on the screen. Did i not mention that in the docs? ;]
and then Mit wrote:ok, got rid of the -1 stuff now :].
Erm..It seems to be back in :?
Did ya think you could sneek that back in without me noticing...eh? :twisted:
by LegoGirl
Wed Feb 11, 2004 12:11 pm
Forum: Development & World Setup
Topic: Arcade InterfaceTexturedRect
Replies: 41
Views: 2245

Colour stuff? ARGB 32 bit values, they should be modulated with any textures you're using. Unless it doesnt work, of course.. Ooooooooo...Excellent! That's better then I could've hoped for. :D I'll just make all my GFX white and select the colours at runtime. :twisted: Lego's thing is a better arca...
by LegoGirl
Wed Feb 11, 2004 11:10 am
Forum: Development & World Setup
Topic: Arcade InterfaceTexturedRect
Replies: 41
Views: 2245

this wouldent happen too be a remake of Whoomph would it ??? Sorry, no it isn't. If Mit wants a version of Woomph it could be done. k, done.. i think it jus needed the standalone arcade.exe updating coz it was drawing the arcade machine backdrop over the top. Cant test your prog properly coz the dl...
by LegoGirl
Wed Feb 11, 2004 11:03 am
Forum: Development & World Setup
Topic: Arcade Source Code
Replies: 28
Views: 2445

Do you mean the standard libs...

Code: Select all

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
...the Windows SDK...

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#include <windows.h>
...or the DirectX SDK...

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#include <d3dx8.h>
..?
by LegoGirl
Tue Feb 10, 2004 3:13 pm
Forum: Development & World Setup
Topic: Arcade InterfaceTexturedRect
Replies: 41
Views: 2245

Well, the link error's gone :)

But it doesn't display anything and gives a texture load error when I press the function key for my game (F3) :(
by LegoGirl
Tue Feb 10, 2004 2:31 pm
Forum: Development & World Setup
Topic: Arcade InterfaceTexturedRect
Replies: 41
Views: 2245

I'm getting linker errors with InterfaceTexturedRect :(
by LegoGirl
Tue Feb 10, 2004 12:20 pm
Forum: Development & World Setup
Topic: Arcade InterfaceTexturedRect
Replies: 41
Views: 2245

(3) would be ideal (and is the closest to what it was using) but I can see how it could be a pig to do. (1) is definitely bearable, so I'd do that. I just need to be able to have a texture associated with more then one overlay. p.s. Had a quick look at your stuff.. Is very very very nice ta. The sho...
by LegoGirl
Mon Feb 09, 2004 5:22 pm
Forum: Development & World Setup
Topic: Arcade InterfaceTexturedRect
Replies: 41
Views: 2245

Well, I can work around it. I thought negative coordinates were OK tho.

Personally I'd remove it (unless it's there because the game uses it), people can center their own stuff. :roll:
by LegoGirl
Mon Feb 09, 2004 3:09 pm
Forum: Development & World Setup
Topic: Arcade InterfaceTexturedRect
Replies: 41
Views: 2245

While you're looking at it could you check to see if you're doing something "special" when nX and nY are both -1.

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InterfaceTexturedRect(
    0, gnCharSetOverlay,
    -1, -1, // <-- This right 'ere
    8, 8,
    0xFFFFFFFF,
    fU1, fV1, fU2, fV2 );
by LegoGirl
Fri Feb 06, 2004 10:59 am
Forum: Development & World Setup
Topic: Arcade InterfaceTexturedRect
Replies: 41
Views: 2245

Ah, that explains stuff. I'll just pretend they work for now. Right now I'm only using TexturedRects so when you get a sec that's the one to do (for me anyway :twisted:). 3 layers should make it look ok.
by LegoGirl
Thu Feb 05, 2004 7:33 pm
Forum: Development & World Setup
Topic: Arcade InterfaceTexturedRect
Replies: 41
Views: 2245

Ah..yes that's fixed it...ta
Does the "layer" parameter really work? I can't seem to move things forward.
by LegoGirl
Thu Feb 05, 2004 5:00 pm
Forum: Development & World Setup
Topic: Arcade InterfaceTexturedRect
Replies: 41
Views: 2245

Um. There might be a bug in there. After playing for a little while the arcade machine screen is going blank..tho once I had a line still visible but all of the sprites and rects had gone. It seems to be getting into an infinite loop somewhere in interface.
by LegoGirl
Thu Feb 05, 2004 12:17 pm
Forum: Development & World Setup
Topic: Arcade FlashRam
Replies: 2
Views: 400

Keeping the actual money in the machine seperate would be a good idea. Giving the dev the option to...

Code: Select all

int  GetMoneyAmount(void);
void PayOutMoneyAmount(int);
Just to stop any game from creating new money. The PayOut funtion would never give the player more money then there was in the machine.