Search found 33 matches
- Sun Nov 11, 2007 7:45 pm
- Forum: General discussion
- Topic: Mit's new version
- Replies: 39
- Views: 2996
- Sun Aug 22, 2004 7:26 pm
- Forum: General discussion
- Topic: Where did you find out about this game?
- Replies: 30
- Views: 1587
- Thu Feb 26, 2004 5:30 pm
- Forum: Development & World Setup
- Topic: Oh Dear......
- Replies: 16
- Views: 1239
- Thu Feb 26, 2004 2:19 pm
- Forum: Development & World Setup
- Topic: Oh Dear......
- Replies: 16
- Views: 1239
- Tue Feb 24, 2004 11:15 am
- Forum: Development & World Setup
- Topic: Arcade InterfaceTexturedRect
- Replies: 41
- Views: 2245
Assumig im using the right version of the arcade at the mo (ArcadeSource3Feb04) its changed a few times but this was the last version i could find on the forums You're correct, that is the latest version. only a little 0 but makes all the difference That little zero used to be the layer that the sp...
- Thu Feb 12, 2004 10:48 am
- Forum: Development & World Setup
- Topic: Arcade InterfaceTexturedRect
- Replies: 41
- Views: 2245
- Wed Feb 11, 2004 6:06 pm
- Forum: Development & World Setup
- Topic: Arcade InterfaceTexturedRect
- Replies: 41
- Views: 2245
- Wed Feb 11, 2004 3:34 pm
- Forum: Development & World Setup
- Topic: Arcade InterfaceTexturedRect
- Replies: 41
- Views: 2245
- Wed Feb 11, 2004 12:11 pm
- Forum: Development & World Setup
- Topic: Arcade InterfaceTexturedRect
- Replies: 41
- Views: 2245
Colour stuff? ARGB 32 bit values, they should be modulated with any textures you're using. Unless it doesnt work, of course.. Ooooooooo...Excellent! That's better then I could've hoped for. :D I'll just make all my GFX white and select the colours at runtime. :twisted: Lego's thing is a better arca...
- Wed Feb 11, 2004 11:10 am
- Forum: Development & World Setup
- Topic: Arcade InterfaceTexturedRect
- Replies: 41
- Views: 2245
this wouldent happen too be a remake of Whoomph would it ??? Sorry, no it isn't. If Mit wants a version of Woomph it could be done. k, done.. i think it jus needed the standalone arcade.exe updating coz it was drawing the arcade machine backdrop over the top. Cant test your prog properly coz the dl...
- Wed Feb 11, 2004 11:03 am
- Forum: Development & World Setup
- Topic: Arcade Source Code
- Replies: 28
- Views: 2445
Do you mean the standard libs...
...the Windows SDK...
...or the DirectX SDK...
..?
Code: Select all
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
Code: Select all
#include <windows.h>
Code: Select all
#include <d3dx8.h>
- Tue Feb 10, 2004 3:13 pm
- Forum: Development & World Setup
- Topic: Arcade InterfaceTexturedRect
- Replies: 41
- Views: 2245
- Tue Feb 10, 2004 2:31 pm
- Forum: Development & World Setup
- Topic: Arcade InterfaceTexturedRect
- Replies: 41
- Views: 2245
- Tue Feb 10, 2004 12:20 pm
- Forum: Development & World Setup
- Topic: Arcade InterfaceTexturedRect
- Replies: 41
- Views: 2245
(3) would be ideal (and is the closest to what it was using) but I can see how it could be a pig to do. (1) is definitely bearable, so I'd do that. I just need to be able to have a texture associated with more then one overlay. p.s. Had a quick look at your stuff.. Is very very very nice ta. The sho...
- Mon Feb 09, 2004 5:22 pm
- Forum: Development & World Setup
- Topic: Arcade InterfaceTexturedRect
- Replies: 41
- Views: 2245
- Mon Feb 09, 2004 3:09 pm
- Forum: Development & World Setup
- Topic: Arcade InterfaceTexturedRect
- Replies: 41
- Views: 2245
While you're looking at it could you check to see if you're doing something "special" when nX and nY are both -1.
Code: Select all
InterfaceTexturedRect(
0, gnCharSetOverlay,
-1, -1, // <-- This right 'ere
8, 8,
0xFFFFFFFF,
fU1, fV1, fU2, fV2 );
- Fri Feb 06, 2004 10:59 am
- Forum: Development & World Setup
- Topic: Arcade InterfaceTexturedRect
- Replies: 41
- Views: 2245
- Thu Feb 05, 2004 7:33 pm
- Forum: Development & World Setup
- Topic: Arcade InterfaceTexturedRect
- Replies: 41
- Views: 2245
- Thu Feb 05, 2004 5:00 pm
- Forum: Development & World Setup
- Topic: Arcade InterfaceTexturedRect
- Replies: 41
- Views: 2245
- Thu Feb 05, 2004 12:17 pm
- Forum: Development & World Setup
- Topic: Arcade FlashRam
- Replies: 2
- Views: 400
Keeping the actual money in the machine seperate would be a good idea. Giving the dev the option to...
Just to stop any game from creating new money. The PayOut funtion would never give the player more money then there was in the machine.
Code: Select all
int GetMoneyAmount(void);
void PayOutMoneyAmount(int);