Arcade FlashRam

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LegoGirl
Posts: 34
Joined: Tue Jan 27, 2004 1:27 pm

Arcade FlashRam

Post by LegoGirl »

Would it be possible to have a little bit of permanent storage for games? Also it would be nice if the developer could choose between "one save for all instances of a game" and "one save per instance of a game". Then we could have “global high score tables” (for games) and “money put in”(for gambling machines). About 1k would probably be enough for just about anything.

Oh and some mechanism for paying to play. With the money/profits going to the Pub owner

No hurry, just thinking ahead :wink:
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hedgehog
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Post by hedgehog »

niiiiice. this'd work particularly well with some of the new "legitamate uses for island treasury" stuff as well...
LegoGirl
Posts: 34
Joined: Tue Jan 27, 2004 1:27 pm

Post by LegoGirl »

Keeping the actual money in the machine seperate would be a good idea. Giving the dev the option to...

Code: Select all

int  GetMoneyAmount(void);
void PayOutMoneyAmount(int);
Just to stop any game from creating new money. The PayOut funtion would never give the player more money then there was in the machine.
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