Arcade InterfaceTexturedRect

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Magicfinger
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Post by Magicfinger »

Assumig im using the right version of the arcade at the mo (ArcadeSource3Feb04) its changed a few times but this was the last version i could find on the forums :?

Invaders doesnt compile any more and there seems to be descrepancy InterfaceSprite and Invaders

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InterfaceSprite( 0, nChaOverlay, Buffa , 250, 0.5f, 0, 0xFFFFFFFF, 0.0f, 0.0f );
should now be....

Code: Select all

InterfaceSprite( nChaOverlay, Buffa , 250, 0.5f, 0, 0xFFFFFFFF, 0.0f, 0.0f );
on all lines it appears on bout 5 i think.... only a little 0 but makes all the difference :)
LegoGirl
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Joined: Tue Jan 27, 2004 1:27 pm

Post by LegoGirl »

Magicfinger wrote:Assumig im using the right version of the arcade at the mo (ArcadeSource3Feb04) its changed a few times but this was the last version i could find on the forums
You're correct, that is the latest version.
Magicfinger wrote:only a little 0 but makes all the difference
That little zero used to be the layer that the sprite would appear on (zero being a long way away and higher numbers being closer, this lets us overlap things), now the layer is set for the whole overlay (e.g. nChaOverlay) in InterfaceCreateNewTexturedOverlay.

Oh, and I don't think that the debug version of the Interface DLL has been recompiled. I'm getting texture errors in that.
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