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releasenotes:2015 [2020/02/19 08:29] mitreleasenotes:2015 [2020/03/07 18:28] (current) mit
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-===== Release notes 2015 =====+{{ :releasenotes:clearskyandstarport.png?400 |}}===== Release notes 2015 =====
  
-**21-Jan-2015: 0.69.7**\\ +**Jan 2015**\\ 
- +====0.69.5====
-**0.69.0**\\ +
-<code> +
-- added building flags for 'dont flatten landscape' and 'show position on map' +
-- supported array cloning by assignment in script language +
-- added sysPlayerIsLearningSkill( [skill_name] ) +
-- added mousehold for building construction window (woot!) +
-- fixes for set employment wage control to adhere to min wage and allow setting the wage to 'not recruiting' +
-- made the construction previews match the orientation of the final building when using shadow mode 5 +
-</code> +
- +
-**0.69.1**\\ +
-<code> +
-- auto-road tiles now automatically count as no-build zones +
-- fix for *sendinterior applying to all +
-</code> +
- +
-**0.69.3**\\ +
-<code> +
-- stopped robocrow death cam going underneath landscape +
-- expanded control via robocrowHeightMode +
-- added 'set min investment' to building admin screen +
-- fixed clamping on blur +
-</code> +
- +
-**0.69.4**\\ +
-<code> +
-- added a bit of slope effect to the main camera +
-- tweaked nearclip when using distance lods +
-- changed 'enterregion' to 'sceneenterregion' +
-- replication of enter region events to server script +
-- various control fixes for interior scenes +
-- fix for 3rd item in an extended manufactory not showing right sell price +
-- fix for 3rd item in an extended manufactory not showing on main page +
-- added 'mute most sounds when small' option + stop building sounds when in small when option is active +
-- made the remote crow visibility culling work on frustum rather than tiles in view +
-- fix for census not appearing when first downloaded +
-- fix for *addtoinvestment not updating the building record version num +
-- fix for extended manufacturing building being determined as 'able to produce' even tho it doesnt have the 3rd item +
-- fix for autoupdater not dealing with repathing properly +
-</code> +
- +
-**0.69.5**\\+
 <code> <code>
 - fix for demanded items that have no price and are not currently in stock not appearing in the 'add to stocks' window - fix for demanded items that have no price and are not currently in stock not appearing in the 'add to stocks' window
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 </code> </code>
  
-**0.69.6**\\+====0.69.6====
 <code> <code>
 - new frontend stuff - new frontend stuff
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 </code> </code>
  
-**0.69.8**\\+**21-Jan-2015: 0.69.7**\\ 
 + 
 +====0.69.8====
 <code> <code>
 - EntitySetValue( $mhTestEntity, &quot;TargetLead&quot;, $targetLeadPercentage ) - entities take account of target velocity when aiming - EntitySetValue( $mhTestEntity, &quot;TargetLead&quot;, $targetLeadPercentage ) - entities take account of target velocity when aiming
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 </code> </code>
  
-**0.69.9**\\+====0.69.9====
 <code> <code>
 - Fix for web urls with spaces in em (for instance, find world thumbnail images) - Fix for web urls with spaces in em (for instance, find world thumbnail images)
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 </code> </code>
  
-**0.70.0**\\+====0.70.0====
 <code> <code>
 - added modulo operator to script language ( $val = $val % 5  and  $val %= 5  supported) - added modulo operator to script language ( $val = $val % 5  and  $val %= 5  supported)
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 </code> </code>
  
-**0.70.1**\\+====0.70.1====
 <code> <code>
 - fixed 70.0 bug ; disappearing buildings after small or resize - fixed 70.0 bug ; disappearing buildings after small or resize
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 </code> </code>
 \\ \\
-**20-Nov-2015 0.70.2**\\+{{ :releasenotes:tank.jpg?400 |}} 
 +**20-Nov-2015**\\ 
 +====0.70.2====
 <code> <code>
 - made sure all sounds are shut down when exiting world - made sure all sounds are shut down when exiting world
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 - added a new map editor panel for background models ; allows you to add individual background models (with specified rotation) as well as clusters - added a new map editor panel for background models ; allows you to add individual background models (with specified rotation) as well as clusters
 - tidyups to the map editor UI - tidyups to the map editor UI
-- changed landscape -&gt; flattening mode : 0 no flattening, 1 flatten around buildings to lowest point, 2= flatten around buildings to midpoint (old method)+- changed landscape -flattening mode : 0 no flattening, 1 flatten around buildings to lowest point, 2= flatten around buildings to midpoint (old method)
 - added tree lines to the world editor trees panel - added tree lines to the world editor trees panel
 - added tree sprites to the world editor - added tree sprites to the world editor
-- added sky preset thumbnails and screen to set em in the World Editor -&gt; environment editor +- added sky preset thumbnails and screen to set em in the World Editor -environment editor 
-- added World Editor -&gt; Render Settings (currently just allows control of bloom)+- added World Editor -Render Settings (currently just allows control of bloom)
 - added generic system for replicating editor changes to server to make it easier to make new editor panels - added generic system for replicating editor changes to server to make it easier to make new editor panels
 - some collision optimisations - some collision optimisations
-- About 5 months worth of work making various parts of the game engine more modular and cross platform so it can be used in other titles / mobile. At best, this'll make no difference to TU, but will possibly cause weird rendering glitches if its not all correct.  Go figure <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->+- About 5 months worth of work making various parts of the game engine more modular and cross platform so it can be used in other titles / mobile. At best, this'll make no difference to TU, but will possibly cause weird rendering glitches if its not all correct. Yay :)
 </code> </code>
 \\ \\
-**Model Converter 2.20**\\+====Model Converter 2.20====
 <code> <code>
 - added extra wheel rotation mode for vehicles with Y-forward (AT2 setup) - added extra wheel rotation mode for vehicles with Y-forward (AT2 setup)
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 - added simple (box) UV map generation - added simple (box) UV map generation
 </code> </code>
 +{{ :releasenotes:sunsetsnap.jpg?400 |}}
releasenotes/2015.1582122561.txt.gz · Last modified: 2020/02/19 08:29 by mit

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