releasenotes:2015
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releasenotes:2015 [2020/02/19 08:29] – mit | releasenotes:2015 [2020/03/07 18:28] (current) – mit | ||
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- | ===== Release notes 2015 ===== | + | {{ : |
- | **21-Jan-2015: 0.69.7**\\ | + | **7 Jan 2015**\\ |
- | + | ====0.69.5==== | |
- | **0.69.0**\\ | + | |
- | < | + | |
- | - added building flags for 'dont flatten landscape' | + | |
- | - supported array cloning by assignment in script language | + | |
- | - added sysPlayerIsLearningSkill( [skill_name] ) | + | |
- | - added mousehold for building construction window (woot!) | + | |
- | - fixes for set employment wage control to adhere to min wage and allow setting the wage to 'not recruiting' | + | |
- | - made the construction previews match the orientation of the final building when using shadow mode 5 | + | |
- | </ | + | |
- | + | ||
- | **0.69.1**\\ | + | |
- | < | + | |
- | - auto-road tiles now automatically count as no-build zones | + | |
- | - fix for *sendinterior applying to all | + | |
- | </ | + | |
- | + | ||
- | **0.69.3**\\ | + | |
- | < | + | |
- | - stopped robocrow death cam going underneath landscape | + | |
- | - expanded control via robocrowHeightMode | + | |
- | - added 'set min investment' | + | |
- | - fixed clamping on blur | + | |
- | </ | + | |
- | + | ||
- | **0.69.4**\\ | + | |
- | < | + | |
- | - added a bit of slope effect to the main camera | + | |
- | - tweaked nearclip when using distance lods | + | |
- | - changed ' | + | |
- | - replication of enter region events to server script | + | |
- | - various control fixes for interior scenes | + | |
- | - fix for 3rd item in an extended manufactory not showing right sell price | + | |
- | - fix for 3rd item in an extended manufactory not showing on main page | + | |
- | - added 'mute most sounds when small' option + stop building sounds when in small when option is active | + | |
- | - made the remote crow visibility culling work on frustum rather than tiles in view | + | |
- | - fix for census not appearing when first downloaded | + | |
- | - fix for *addtoinvestment not updating the building record version num | + | |
- | - fix for extended manufacturing building being determined as 'able to produce' | + | |
- | - fix for autoupdater not dealing with repathing properly | + | |
- | </ | + | |
- | + | ||
- | **0.69.5**\\ | + | |
< | < | ||
- fix for demanded items that have no price and are not currently in stock not appearing in the 'add to stocks' | - fix for demanded items that have no price and are not currently in stock not appearing in the 'add to stocks' | ||
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</ | </ | ||
- | **0.69.6**\\ | + | ====0.69.6==== |
< | < | ||
- new frontend stuff | - new frontend stuff | ||
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</ | </ | ||
- | **0.69.8**\\ | + | **21-Jan-2015: |
+ | |||
+ | ====0.69.8==== | ||
< | < | ||
- EntitySetValue( $mhTestEntity, | - EntitySetValue( $mhTestEntity, | ||
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</ | </ | ||
- | **0.69.9**\\ | + | ====0.69.9==== |
< | < | ||
- Fix for web urls with spaces in em (for instance, find world thumbnail images) | - Fix for web urls with spaces in em (for instance, find world thumbnail images) | ||
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</ | </ | ||
- | **0.70.0**\\ | + | ====0.70.0==== |
< | < | ||
- added modulo operator to script language ( $val = $val % 5 and $val %= 5 supported) | - added modulo operator to script language ( $val = $val % 5 and $val %= 5 supported) | ||
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</ | </ | ||
- | **0.70.1**\\ | + | ====0.70.1==== |
< | < | ||
- fixed 70.0 bug ; disappearing buildings after small or resize | - fixed 70.0 bug ; disappearing buildings after small or resize | ||
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</ | </ | ||
\\ | \\ | ||
- | **20-Nov-2015 | + | {{ : |
+ | **20-Nov-2015**\\ | ||
+ | ====0.70.2==== | ||
< | < | ||
- made sure all sounds are shut down when exiting world | - made sure all sounds are shut down when exiting world | ||
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- added a new map editor panel for background models ; allows you to add individual background models (with specified rotation) as well as clusters | - added a new map editor panel for background models ; allows you to add individual background models (with specified rotation) as well as clusters | ||
- tidyups to the map editor UI | - tidyups to the map editor UI | ||
- | - changed landscape -& | + | - changed landscape -> flattening mode : 0 no flattening, 1 flatten around buildings to lowest point, 2= flatten around buildings to midpoint (old method) |
- added tree lines to the world editor trees panel | - added tree lines to the world editor trees panel | ||
- added tree sprites to the world editor | - added tree sprites to the world editor | ||
- | - added sky preset thumbnails and screen to set em in the World Editor -& | + | - added sky preset thumbnails and screen to set em in the World Editor -> environment editor |
- | - added World Editor -& | + | - added World Editor -> Render Settings (currently just allows control of bloom) |
- added generic system for replicating editor changes to server to make it easier to make new editor panels | - added generic system for replicating editor changes to server to make it easier to make new editor panels | ||
- some collision optimisations | - some collision optimisations | ||
- | - About 5 months worth of work making various parts of the game engine more modular and cross platform so it can be used in other titles / mobile. At best, this' | + | - About 5 months worth of work making various parts of the game engine more modular and cross platform so it can be used in other titles / mobile. At best, this' |
</ | </ | ||
\\ | \\ | ||
- | **Model Converter 2.20**\\ | + | ====Model Converter 2.20==== |
< | < | ||
- added extra wheel rotation mode for vehicles with Y-forward (AT2 setup) | - added extra wheel rotation mode for vehicles with Y-forward (AT2 setup) | ||
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- added simple (box) UV map generation | - added simple (box) UV map generation | ||
</ | </ | ||
+ | {{ : |
releasenotes/2015.1582122561.txt.gz · Last modified: 2020/02/19 08:29 by mit