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releasenotes:2015 [2020/02/19 08:22] mitreleasenotes:2015 [2020/03/07 18:28] (current) mit
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-===== Release notes 2015 ===== +{{ :releasenotes:clearskyandstarport.png?400 |}}===== Release notes 2015 =====
- +
-**21-Jan-2015: 0.69.7**\\+
  
 +**7 Jan 2015**\\
 +====0.69.5====
 <code> <code>
-[b:5deovz51][version] 0.69.0[/b:5deovz51] 
-[quote:5deovz51] 
-- added building flags for 'dont flatten landscape' and 'show position on map' 
-- supported array cloning by assignment in script language 
-- added sysPlayerIsLearningSkill( [skill_name] ) 
-- added mousehold for building construction window (woot!) 
-- fixes for set employment wage control to adhere to min wage and allow setting the wage to 'not recruiting' 
-- made the construction previews match the orientation of the final building when using shadow mode 5 
-[/quote:5deovz51] 
- 
-[b:5deovz51][version] 0.69.1[/b:5deovz51] 
-[quote:5deovz51] 
-- auto-road tiles now automatically count as no-build zones 
-- fix for *sendinterior applying to all 
-[/quote:5deovz51] 
- 
-[b:5deovz51][version] 0.69.3[/b:5deovz51] 
-[quote:5deovz51] 
-- stopped robocrow death cam going underneath landscape 
-- expanded control via robocrowHeightMode 
-- added 'set min investment' to building admin screen 
-- fixed clamping on blur 
-[/quote:5deovz51] 
- 
-[b:5deovz51][version] 0.69.4[/b:5deovz51] 
-[quote:5deovz51] 
-- added a bit of slope effect to the main camera 
-- tweaked nearclip when using distance lods 
-- changed 'enterregion' to 'sceneenterregion' 
-- replication of enter region events to server script 
-- various control fixes for interior scenes 
-- fix for 3rd item in an extended manufactory not showing right sell price 
-- fix for 3rd item in an extended manufactory not showing on main page 
-- added 'mute most sounds when small' option + stop building sounds when in small when option is active 
-- made the remote crow visibility culling work on frustum rather than tiles in view 
-- fix for census not appearing when first downloaded 
-- fix for *addtoinvestment not updating the building record version num 
-- fix for extended manufacturing building being determined as 'able to produce' even tho it doesnt have the 3rd item 
-- fix for autoupdater not dealing with repathing properly 
-[/quote:5deovz51] 
- 
-[b:5deovz51][version] 0.69.5[/b:5deovz51] 
-[quote:5deovz51] 
 - fix for demanded items that have no price and are not currently in stock not appearing in the 'add to stocks' window - fix for demanded items that have no price and are not currently in stock not appearing in the 'add to stocks' window
 - added tailgunner mode for biplanes (vehicle -&gt; Extras 10 ) - added tailgunner mode for biplanes (vehicle -&gt; Extras 10 )
Line 59: Line 16:
 - mg dual barrel by default ting - mg dual barrel by default ting
 - various fixes for interiors (fix spawn point etc) - various fixes for interiors (fix spawn point etc)
-[/quote:5deovz51]+</code>
  
-[b:5deovz51][version] 0.69.6[/b:5deovz51] +====0.69.6==== 
-[quote:5deovz51]+<code>
 - new frontend stuff - new frontend stuff
 - whole bunch of stuff for doing Create World 'offline' - local world creation, list management, port &amp; UID allocation, templates, etc etc. magic. - whole bunch of stuff for doing Create World 'offline' - local world creation, list management, port &amp; UID allocation, templates, etc etc. magic.
Line 76: Line 33:
 - fixed port and item source buildings for new access UI - fixed port and item source buildings for new access UI
 - added osd EXITIMAGE - added osd EXITIMAGE
-[/quote:5deovz51]+</code>
  
-[b:5deovz51][version] 0.69.8[/b:5deovz51] +**21-Jan-20150.69.7**\\ 
-[quote:5deovz51]+ 
 +====0.69.8==== 
 +<code>
 - EntitySetValue( $mhTestEntity, &quot;TargetLead&quot;, $targetLeadPercentage ) - entities take account of target velocity when aiming - EntitySetValue( $mhTestEntity, &quot;TargetLead&quot;, $targetLeadPercentage ) - entities take account of target velocity when aiming
 - Various fixes and improvements for create local world process. - Various fixes and improvements for create local world process.
-[/quote:5deovz51]+</code>
  
-[b:5deovz51][version] 0.69.9[/b:5deovz51] +====0.69.9==== 
-[quote:5deovz51]+<code>
 - Fix for web urls with spaces in em (for instance, find world thumbnail images) - Fix for web urls with spaces in em (for instance, find world thumbnail images)
 - entity 'IsCamera' control flag - entity 'IsCamera' control flag
Line 96: Line 55:
 - fixed bug that meant detection of anisotropic filtering caps in the vid card always failed - fixed bug that meant detection of anisotropic filtering caps in the vid card always failed
 - set decent mip filtering states etc (assuming anisotropic is widely available) - set decent mip filtering states etc (assuming anisotropic is widely available)
-[/quote:5deovz51]+</code>
  
-[b:5deovz51][version] 0.70.0[/b:5deovz51] +====0.70.0==== 
-[quote:5deovz51]+<code>
 - added modulo operator to script language ( $val = $val % 5  and  $val %= 5  supported) - added modulo operator to script language ( $val = $val % 5  and  $val %= 5  supported)
 - added $gPlayerWorldZ - added $gPlayerWorldZ
Line 149: Line 108:
 - frontend loader remains on screen throughout connection process if goin direct to world - frontend loader remains on screen throughout connection process if goin direct to world
 - various bits of UI tidyin on the frontend. - various bits of UI tidyin on the frontend.
-[/quote:5deovz51]+</code>
  
-Been a while.. lotta background work so not a big list <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->  +====0.70.1==== 
-[b:16ro7qgt][version] 0.70.1[/b:16ro7qgt] +<code>
-[quote:16ro7qgt]+
 - fixed 70.0 bug ; disappearing buildings after small or resize - fixed 70.0 bug ; disappearing buildings after small or resize
 - changed standard retail interface to show buy and sell items in 2 columns on the main page.  - changed standard retail interface to show buy and sell items in 2 columns on the main page. 
 - Removed the need for non-owners to have 'stockroom' button - Removed the need for non-owners to have 'stockroom' button
-[/quote:16ro7qgt] +</code>
- +
-**20-Nov-2015**\\+
 \\ \\
-[b:16ro7qgt][version] 0.70.2[/b:16ro7qgt] +{{ :releasenotes:tank.jpg?400 |}} 
-[quote:16ro7qgt]+**20-Nov-2015**\\ 
 +====0.70.2==== 
 +<code>
 - made sure all sounds are shut down when exiting world - made sure all sounds are shut down when exiting world
 - made the fullscreen frontend 'exit game' button work - made the fullscreen frontend 'exit game' button work
Line 193: Line 151:
 - added a new map editor panel for background models ; allows you to add individual background models (with specified rotation) as well as clusters - added a new map editor panel for background models ; allows you to add individual background models (with specified rotation) as well as clusters
 - tidyups to the map editor UI - tidyups to the map editor UI
-- changed landscape -&gt; flattening mode : 0 no flattening, 1 flatten around buildings to lowest point, 2= flatten around buildings to midpoint (old method)+- changed landscape -flattening mode : 0 no flattening, 1 flatten around buildings to lowest point, 2= flatten around buildings to midpoint (old method)
 - added tree lines to the world editor trees panel - added tree lines to the world editor trees panel
 - added tree sprites to the world editor - added tree sprites to the world editor
-- added sky preset thumbnails and screen to set em in the World Editor -&gt; environment editor +- added sky preset thumbnails and screen to set em in the World Editor -environment editor 
-- added World Editor -&gt; Render Settings (currently just allows control of bloom)+- added World Editor -Render Settings (currently just allows control of bloom)
 - added generic system for replicating editor changes to server to make it easier to make new editor panels - added generic system for replicating editor changes to server to make it easier to make new editor panels
 - some collision optimisations - some collision optimisations
-- About 5 months worth of work making various parts of the game engine more modular and cross platform so it can be used in other titles / mobile. At best, this'll make no difference to TU, but will possibly cause weird rendering glitches if its not all correct.  Go figure <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --+- About 5 months worth of work making various parts of the game engine more modular and cross platform so it can be used in other titles / mobile. At best, this'll make no difference to TU, but will possibly cause weird rendering glitches if its not all correct. Yay :) 
-[/quote:16ro7qgt] +</code
- +\\ 
-Model Converter 2.20 +====Model Converter 2.20==== 
-[quote:16ro7qgt]+<code>
 - added extra wheel rotation mode for vehicles with Y-forward (AT2 setup) - added extra wheel rotation mode for vehicles with Y-forward (AT2 setup)
 - fix for remembering last used folders  - fix for remembering last used folders 
Line 216: Line 174:
 - basic poly slice functionality - basic poly slice functionality
 - added simple (box) UV map generation - added simple (box) UV map generation
-[/quote:16ro7qgt] 
 </code> </code>
 +{{ :releasenotes:sunsetsnap.jpg?400 |}}
releasenotes/2015.1582122120.txt.gz · Last modified: 2020/02/19 08:22 by mit

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