reference:server_commands:full_command_list
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reference:server_commands:full_command_list [2020/03/13 03:16] – [*notify] mit | reference:server_commands:full_command_list [2023/05/04 13:22] (current) – [*buildingspecialevent] mit | ||
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==== *buildingspecialevent ==== | ==== *buildingspecialevent ==== | ||
'' | '' | ||
- | This command allows special event statuses to be applied to a particular ' | + | This command allows special event statuses to be applied to a particular ' |
- | Mode 1 = Building descends from orbit | + | Mode 1 = Building descends from orbit\\ |
- | Mode 2 = Building ascends to orbit | + | Mode 2 = Building ascends to orbit\\ |
- | Mode 3 = Bongowheel sequence is activated | + | Mode 3 = Bongowheel sequence is activated\\ |
+ | Mode 4 = Text is printed above building | ||
+ | Mode 5 = Text is printed above building | ||
+ | Mode 6 = Text is printed above building | ||
+ | Mode 7 = Building model plays animation " | ||
+ | Mode 8 = Building is hidden temporarily (For the number of seconds specified by PARAM)\\ | ||
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==== *deleteallbuildings ==== | ==== *deleteallbuildings ==== | ||
Deletes all building records from the game and removes them from the map. \\ | Deletes all building records from the game and removes them from the map. \\ | ||
+ | ==== *delracetrack ==== | ||
+ | '' | ||
+ | Removes the specified race tracks from the map. | ||
==== *demolishallbuildings ==== | ==== *demolishallbuildings ==== | ||
Demolishes all buildings on the map. (Note that normally building records never get fully deleted (For game modes where a demolished building can get restored etc). To fully delete all the buildings from your world, use *deleteallbuildings\\ | Demolishes all buildings on the map. (Note that normally building records never get fully deleted (For game modes where a demolished building can get restored etc). To fully delete all the buildings from your world, use *deleteallbuildings\\ | ||
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'' | '' | ||
Activates a combination task for the player. See [[world_setup: | Activates a combination task for the player. See [[world_setup: | ||
- | |||
- | ==== *delracetrack ==== | ||
- | '' | ||
- | Removes the specified race tracks from the map. | ||
==== *dobuildingtaskparam ==== | ==== *dobuildingtaskparam ==== | ||
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'' | '' | ||
Starts a generic task with parameters. See the [[world_setup: | Starts a generic task with parameters. See the [[world_setup: | ||
- | ==== *econstats ==== | ||
- | Prints some (possibly) interesting details about the world' | ||
- | ==== *employeequitjob ==== | ||
- | '' | ||
- | Removes an employee from their job at the specified building. This mirrors *removeemployee but this command also adds a 'While You Were Gone..' | ||
- | |||
- | ==== *eventallbuildingsoftype ==== | ||
- | '' | ||
- | Triggers a custom event for all buildings on the world of the specified type. | ||
- | |||
- | ==== *eventallinscriptzone ==== | ||
- | '' | ||
- | Triggers a custom script event for all players currently located within the specified script zone. | ||
- | |||
- | ==== *exportitem ==== | ||
- | TBD | ||
- | ==== *exportitemadjust ==== | ||
- | TBD | ||
- | ==== *exportitemdebug ==== | ||
- | TBD | ||
- | ==== *exportpriceset ==== | ||
- | TBD | ||
- | |||
==== *eao ==== | ==== *eao ==== | ||
'' | '' | ||
(Short version of '' | (Short version of '' | ||
==== *economy ==== | ==== *economy ==== | ||
- | Prints details of the world' | + | Prints details of the world' |
+ | ==== *econstats ==== | ||
+ | Prints some (possibly) interesting details about the world' | ||
==== *effect ==== | ==== *effect ==== | ||
'' | '' | ||
Triggers a special effect on the specified player. \\ | Triggers a special effect on the specified player. \\ | ||
+ | ==== *employeequitjob ==== | ||
+ | '' | ||
+ | Removes an employee from their job at the specified building. This mirrors *removeemployee but this command also adds a 'While You Were Gone..' | ||
==== *employeerecount ==== | ==== *employeerecount ==== | ||
'' | '' | ||
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'' | '' | ||
Triggers a custom event for all the buildings currently constructed on the world. Note the ' | Triggers a custom event for all the buildings currently constructed on the world. Note the ' | ||
+ | ==== *eventallbuildingsoftype ==== | ||
+ | '' | ||
+ | Triggers a custom event for all buildings on the world of the specified type. | ||
+ | ==== *eventallinscriptzone ==== | ||
+ | '' | ||
+ | Triggers a custom script event for all players currently located within the specified script zone. | ||
+ | |||
==== *eventallonline ==== | ==== *eventallonline ==== | ||
'' | '' | ||
- | Triggers a custom event for all players currently connected to the server. \\ | + | Triggers a custom event for all players currently connected to the server. (See also ***eao** - same command with shorter name for convenience).\\ |
==== *eventallresidents ==== | ==== *eventallresidents ==== | ||
'' | '' | ||
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'' | '' | ||
Causes the building to explode \\ | Causes the building to explode \\ | ||
+ | ==== *exportitem ==== | ||
+ | TBD | ||
+ | ==== *exportitemadjust ==== | ||
+ | TBD | ||
+ | ==== *exportitemdebug ==== | ||
+ | TBD | ||
+ | ==== *exportpriceset ==== | ||
+ | TBD | ||
+ | |||
+ | |||
==== fademusic ==== | ==== fademusic ==== | ||
'' | '' | ||
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'' | '' | ||
Sets the flag capture destination, | Sets the flag capture destination, | ||
- | ==== *globaleffect ==== | ||
- | '' | ||
- | Adds an effect to the world for the time specified. Currently supported TYPEs are: | ||
- | * 1: Sandstorm | ||
- | * 2: Cold/Snowy mist | ||
- | * 3: ' | ||
- | * 4: Snow | ||
- | Some effects probably won't work very well (or at all) if your camera view is not relatively close to the player. | ||
- | ==== *gocrowlocal | + | ==== *flagsreset |
- | '' | + | Returns all flags back to their base location (or removes |
- | This is some sort of system that puts the player in a local version of the RC Drone/ | + | |
==== *gag==== | ==== *gag==== | ||
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==== *getvers==== | ==== *getvers==== | ||
| | ||
+ | ==== *globaleffect ==== | ||
+ | '' | ||
+ | Adds an effect to the world for the time specified. Currently supported TYPEs are: | ||
+ | * 1: Sandstorm | ||
+ | * 2: Cold/Snowy mist | ||
+ | * 3: ' | ||
+ | * 4: Snow | ||
+ | Some effects probably won't work very well (or at all) if your camera view is not relatively close to the player. | ||
+ | |||
==== *gocrow ==== | ==== *gocrow ==== | ||
'' | '' | ||
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'' | '' | ||
Puts all players into robocrow mode \\ | Puts all players into robocrow mode \\ | ||
+ | ==== *gocrowlocal ==== | ||
+ | '' | ||
+ | This is some sort of system that puts the player in a local version of the RC Drone/ | ||
==== *godpm ==== | ==== *godpm ==== | ||
'' | '' | ||
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'' | '' | ||
Grants an amount of an item to all players registered on the world.\\ | Grants an amount of an item to all players registered on the world.\\ | ||
+ | ==== *grantkudos==== | ||
+ | '' | ||
+ | Gives kudos to the named player. (Note that this does not automatically replicate to online players, the alternative *setkudos does) \\ | ||
==== *grantskill ==== | ==== *grantskill ==== | ||
'' | '' | ||
Gives a skill to the named player. \\ | Gives a skill to the named player. \\ | ||
- | ==== *grantkudos==== | ||
- | '' | ||
- | Gives kudos to the named player. (Note that this does not automatically replicate to online players, the alternative *setkudos does) \\ | ||
==== *grantskillall ==== | ==== *grantskillall ==== | ||
'' | '' | ||
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'' | '' | ||
TBD | TBD | ||
- | ==== *lockserver==== | ||
- | Locks the server so no new players can access it. Using the command again will unlock it. Note that the owner and sysops will always be able to enter. \\ | ||
==== *lockpublic==== | ==== *lockpublic==== | ||
' | ' | ||
+ | ==== *lockserver==== | ||
+ | Locks the server so no new players can access it. Using the command again will unlock it. Note that the owner and sysops will always be able to enter. \\ | ||
==== *lockweapons==== | ==== *lockweapons==== | ||
| | ||
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Regenerate the server newspaper. \\ | Regenerate the server newspaper. \\ | ||
==== *notify ==== | ==== *notify ==== | ||
- | '' | + | '' |
- | Displays a little bar containing the text that slides in on the left side of the screen, waits a while then fades off. If multiple notify messages are sent they are queued up, giving the player a few seconds to view each. If you add subtext using the | character, this will appear in a box displayed underneath the main bar. | + | Displays a little bar containing the text that slides in on the left side of the screen, waits a while then fades off. If multiple notify messages are sent they are queued up, giving the player a few seconds to view each. If you add subtext using the | character, this will appear in a box displayed underneath the main bar. Full details on the notification system (including how you can created scripted notifications) is on the [[world_Setup: |
==== *notifylarge ==== | ==== *notifylarge ==== | ||
- | '' | + | '' |
Same as *notify above, but the text is larger. | Same as *notify above, but the text is larger. | ||
+ | e.g. '' | ||
+ | {{ : | ||
==== *notifyall ==== | ==== *notifyall ==== | ||
- | TBD | + | '' |
+ | As *notify above, but this is sent to all players on the world. Subtext is optional. | ||
==== *onscreentimer ==== | ==== *onscreentimer ==== | ||
'' | '' | ||
Displays an onscreen timer for the named player for the specified time \\ | Displays an onscreen timer for the named player for the specified time \\ | ||
+ | Type = 0, is a countdown from [seconds]\\ | ||
+ | Type = 1 counts up from zero (and disappears after [seconds]) | ||
+ | |||
+ | |||
+ | |||
==== *osdclosewindow==== | ==== *osdclosewindow==== | ||
'' | '' | ||
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==== *resetallplayervars==== | ==== *resetallplayervars==== | ||
| | ||
+ | |||
+ | ==== *resetallstaticflags==== | ||
+ | Resets all static / ' | ||
+ | |||
+ | |||
==== *resetalltribes==== | ==== *resetalltribes==== | ||
| |
reference/server_commands/full_command_list.1584087412.txt.gz · Last modified: 2020/03/13 03:16 by mit