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releasenotes:2006 [2020/02/19 15:44] – created mitreleasenotes:2006 [2020/03/07 18:38] (current) mit
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 ===== 2006 Release Notes ===== ===== 2006 Release Notes =====
 +{{ :releasenotes:xebecshot.jpg?400 |}}
 **6-Jan-2006**\\ **6-Jan-2006**\\
 ==== 0.49.5==== ==== 0.49.5====
 <code> <code>
 - Fixes for the 'bounce' code on worlds - Fixes for the 'bounce' code on worlds
-- economy -&gt; cargo rules 1 which turns off the whole thing about not being able to use items that you've not bought from another player+- economy -cargo rules 1 which turns off the whole thing about not being able to use items that you've not bought from another player
 - various bits of stuff for minigames (killer rabbits etc) - various bits of stuff for minigames (killer rabbits etc)
 - fix for skill exchange buildings ignoring the max skill limit - fix for skill exchange buildings ignoring the max skill limit
 - inactive players no longer receive unemployment benefit or appear on the top 10 lists - inactive players no longer receive unemployment benefit or appear on the top 10 lists
-- added economy -&gt; 'default fuel' setting+- added economy -'default fuel' setting
 - fix for plane orientation not resetting when back on the ground - fix for plane orientation not resetting when back on the ground
 - .autotexmap (VAL) command for automatically covering the entire landscape with tiled texmaps - .autotexmap (VAL) command for automatically covering the entire landscape with tiled texmaps
 - Storing list of files not found for upload to clients in a server log file. - Storing list of files not found for upload to clients in a server log file.
-- changed the school profit system (per note on forums) + changed the way sales tax is calculated, so it is worked out on the price of the individual item rather than the total cost of the transaction. (So that a 1s item with 5% tax would have no tax applied (coz 5% of 1s is less than 1d) whatever amount of the item was purchased. (To avoid the silly situation where ppl would end up buying small amounts repeatedly to avoid tax)+- changed the school profit system (per note on forums) + changed the way sales tax is calculated, so it is worked out on the price of the individual item rather than the total cost of the transaction. (So that a 1s item with 5% tax would have no tax applied (coz 5% of 1s is less than 1d, when 1s = 14d) whatever amount of the item was purchased. (To avoid the silly situation where ppl would end up buying small amounts repeatedly to avoid tax)
 - added buildzone display to .surf command - added buildzone display to .surf command
 - fixed 'set town taxes' options so they show up if a town is set to have no employees  - fixed 'set town taxes' options so they show up if a town is set to have no employees 
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 **17-Mar-2006**\\ **17-Mar-2006**\\
 ====0.49.6==== ====0.49.6====
 +<code>
 - Fix for antislashes in Data folders options messing up Unix server file sending after transfering settings from Windows. - Fix for antislashes in Data folders options messing up Unix server file sending after transfering settings from Windows.
 - fix for the passing of weapon info to the grenades launched by a 'rocket5' cluster missile - fix for the passing of weapon info to the grenades launched by a 'rocket5' cluster missile
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 - added message to school screen indicating the amount u make in profit on each lesson - added message to school screen indicating the amount u make in profit on each lesson
 - fix for *grantitem with a negative amount making the client's inventory go out of sync with the server - fix for *grantitem with a negative amount making the client's inventory go out of sync with the server
-- building capture modes 3 &amp; 4lay models (.modline) disabled on player landscaping mode 0 or 2wealth tax limit changed to x100,  show position on map 7fixed building access team modes so non-team buildings can always be accessednew map display modes to hide townshunger &amp; thirst settings so health decay is applied only to players of certain levels+- building capture modes 3 & 4 
 +lay models (.modline) disabled on player landscaping mode 0 or 2 
 +wealth tax limit changed to x100 
 +show position on map 7 
 +fixed building access team modes so non-team buildings can always be accessed 
 +new map display modes to hide towns 
 +hunger & thirst settings so health decay is applied only to players of certain levels
 - changed building screens so that demanded items never appear on the sales lists + fixed a joining world client crash when the world uses shadow maps - changed building screens so that demanded items never appear on the sales lists + fixed a joining world client crash when the world uses shadow maps
 - added Crows settings to only allow ppl to join crow mode when in spawn zone 10 - added Crows settings to only allow ppl to join crow mode when in spawn zone 10
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 - boats can sail beyond map edges - boats can sail beyond map edges
 - fixed cancel button on trade report - fixed cancel button on trade report
-- fix for 'use your own fixed school' special building flagtidyin of *stats display and *wipealldead &amp; *wipeallinactiveAdded *unfreezeall &amp; made it so planes can't be flown while 'at home'.+- fix for 'use your own fixed school' special building flag 
 +tidyin of *stats display and *wipealldead & *wipeallinactive 
 +Added *unfreezeall 
 +made it so planes can't be flown while 'at home'.
 - fix for town owner not being able to build stuff when the family settings apply - fix for town owner not being able to build stuff when the family settings apply
 - stopped planes on water - stopped planes on water
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 - fix for comms icons menu disappearing after a bit.. - fix for comms icons menu disappearing after a bit..
 </code> </code>
 +
 +FIXME: somewhere between here and 2007 i started writing the scripting language, but i cant find notes for that atm :/
releasenotes/2006.1582148689.txt.gz · Last modified: 2020/02/19 15:44 by mit

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