Software:Universal Client
Version Number:
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Location
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Description:
Sky Rendering Mode
-tested with time set to midnight, weather set to perminant rain
1 - A fixed image is used for the sky, which is drawn with a dome with the texture tiled once across the sky. The image is blended with the sky color determined by the current gametime.[\b]
-no visible difference between this and #3, which doesn't have a dome
-sky color doesn't change with gametime, but ground gets darker at night
2 - A fixed image is used for the sky, which is drawn with a dome with the texture tiled twice across the sky. The image is blended with the sky color determined by the current gametime.[\b]
-no visible difference between this and ones without mention of a dome
-sky color doesn't change with gametime, but ground gets darker at night
3 - A fixed image is used, The image is blended with the sky color determined by the current gametime. [\b]
-no visible difference between this and #1, which doesn't have a dome
-sky color doesn't change with gametime, but ground gets darker at night
4 - A fixed image is used, mapped twice accross the entire skyline. Stars are added at nighttime. the image is blended with the sky color determined by the current gametime. [\b]
-sky color doesn't change with gametime, but ground gets darker at night
5 - A fixed image is used, Additionally, standard clouds are displayed. The image is blended with the sky color determined by the current gametime. [\b]
-sky color doesn't change with gametime, but ground gets darker at night
-clouds never show
6 - A fixed image is used, mapped twice accross the entire skyline. Additionally, standard clouds are displayed. The image is blended with the sky color determined by the current gametime. [\b]
-sky color doesn't change with gametime, but ground gets darker at night
-clouds never show
7 - A fixed image is used, Clouds are displayed when determined by the current weather settings. The image is blended with the sky color determined by the current gametime. [\b]
-sky color doesn't change with gametime, but ground gets darker at night
-clouds never show
8 - A fixed image is used, mapped twice accross the entire skyline. Clouds are displayed when determined by the current weather settings. The image is blended with the sky color determined by the current gametime. [\b]
-Stars are displayed at night as mentioned in #12
-Clouds never show
9 - A fixed image is used, Additionally, Clouds are displayed with their opacity and color controlled by weather settings. The image is blended with the sky color determined by the current gametime. [\b]
-sky color doesn't change with gametime, but ground gets darker at night
-Clouds never show
10 - A fixed image is used, mapped twice accross the entire skyline. Additionally, Clouds are displayed with their opacity and color controlled by weather settings. The image is blended with the sky color determined by the current gametime. [\b]
-sky color doesn't change with gametime, but ground gets darker at night
-Clouds never show
[b]11 - A fixed image is used, Additionally, Clouds are displayed with their opacity and color controlled by weather settings. The image is blended with the sky color determined by the current gametime. [\b]
-sky color doesn't change with gametime, but ground gets darker at night
-Clouds never show
[b]12 - A fixed image is used, mapped twice accross the entire skyline. Stars are added at night. Additionally, Clouds are displayed with their opacity and color controlled by weather settings. The image is blended with the sky color determined by the current gametime. [\b]
-Clouds never show
[b]13 - A fixed image is used, Additionally, Clouds are displayed with their opacity and color controlled by weather settings.[\b]
-Clouds never show
[b]14 - A fixed image is used, mapped twice accross the entire skyline. Additionally, Clouds are displayed with their opacity and color controlled by weather settings.[\b]
-Clouds never show
[b]15 - A fixed image is used, Additionally, Clouds are displayed with their opacity and color controlled by weather settings.[\b]
-Clouds never show
-same as #13 according to description
[b]16 - A fixed image is used, mapped twice accross the entire skyline. Stars are added at night. Additionally, Clouds are displayed with their opacity and color controlled by weather settings.[\b]
-Clouds never show
[b]17 - A fixed image is used, Additionally, standard clouds are displayed.[\b]
-Clouds never show
[b]18 - A fixed image is used, mapped twice accross the entire skyline. Stars are added at night, standard clouds are displayed[\b]
-Clouds never show
[b]19 - A fixed image is used[\b]
-*only* the ground turns black near horizon, but there is no fog in the air
[b]20 - A fixed image is used, mapped twice accross the entire skyline. Additionally, standard clouds are displayed.[\b]
-*only* the ground turns black near horizon, but there is no fog in the air
-Clouds never show
[b]21 - A fixed image is used, Clouds are displayed when determined by the current weather settings.[\b]
-*only* the ground turns black near horizon, but there is no fog in the air
-Clouds never show
[b]25 - Daytime Sky as 0, but clouds are never drawn, Additionally the horizon fades out to white[\b]
-horizon is white, but the gorund at the horizon is blue
[b]26 - Normal time based sky, with clouds, stars etc based on the weather & gametime. The horizon fades out to white [\b]
-horizon is white, but the gorund at the horizon is blue
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[b]Steps to Replicate:
Sky Rendering Mode
-tested with time set to midnight, weather set to perminant rain
1 - A fixed image is used for the sky, which is drawn with a dome with the texture tiled once across the sky. The image is blended with the sky color determined by the current gametime.[\b]
-no visible difference between this and #3, which doesn't have a dome
-sky color doesn't change with gametime, but ground gets darker at night
[b]2 - A fixed image is used for the sky, which is drawn with a dome with the texture tiled twice across the sky. The image is blended with the sky color determined by the current gametime.[\b]
-no visible difference between this and ones without mention of a dome
-sky color doesn't change with gametime, but ground gets darker at night
[b]3 - A fixed image is used, The image is blended with the sky color determined by the current gametime. [\b]
-no visible difference between this and #1, which doesn't have a dome
-sky color doesn't change with gametime, but ground gets darker at night
[b]4 - A fixed image is used, mapped twice accross the entire skyline. Stars are added at nighttime. the image is blended with the sky color determined by the current gametime. [\b]
-sky color doesn't change with gametime, but ground gets darker at night
[b]5 - A fixed image is used, Additionally, standard clouds are displayed. The image is blended with the sky color determined by the current gametime. [\b]
-sky color doesn't change with gametime, but ground gets darker at night
-clouds never show
[b]6 - A fixed image is used, mapped twice accross the entire skyline. Additionally, standard clouds are displayed. The image is blended with the sky color determined by the current gametime. [\b]
-sky color doesn't change with gametime, but ground gets darker at night
-clouds never show
[b]7 - A fixed image is used, Clouds are displayed when determined by the current weather settings. The image is blended with the sky color determined by the current gametime. [\b]
-sky color doesn't change with gametime, but ground gets darker at night
-clouds never show
[b]8 - A fixed image is used, mapped twice accross the entire skyline. Clouds are displayed when determined by the current weather settings. The image is blended with the sky color determined by the current gametime. [\b]
-Stars are displayed at night as mentioned in #12
-Clouds never show
[b]9 - A fixed image is used, Additionally, Clouds are displayed with their opacity and color controlled by weather settings. The image is blended with the sky color determined by the current gametime. [\b]
-sky color doesn't change with gametime, but ground gets darker at night
-Clouds never show
[b]10 - A fixed image is used, mapped twice accross the entire skyline. Additionally, Clouds are displayed with their opacity and color controlled by weather settings. The image is blended with the sky color determined by the current gametime. [\b]
-sky color doesn't change with gametime, but ground gets darker at night
-Clouds never show
[b]11 - A fixed image is used, Additionally, Clouds are displayed with their opacity and color controlled by weather settings. The image is blended with the sky color determined by the current gametime. [\b]
-sky color doesn't change with gametime, but ground gets darker at night
-Clouds never show
[b]12 - A fixed image is used, mapped twice accross the entire skyline. Stars are added at night. Additionally, Clouds are displayed with their opacity and color controlled by weather settings. The image is blended with the sky color determined by the current gametime. [\b]
-Clouds never show
[b]13 - A fixed image is used, Additionally, Clouds are displayed with their opacity and color controlled by weather settings.[\b]
-Clouds never show
[b]14 - A fixed image is used, mapped twice accross the entire skyline. Additionally, Clouds are displayed with their opacity and color controlled by weather settings.[\b]
-Clouds never show
[b]15 - A fixed image is used, Additionally, Clouds are displayed with their opacity and color controlled by weather settings.[\b]
-Clouds never show
-same as #13 according to description
[b]16 - A fixed image is used, mapped twice accross the entire skyline. Stars are added at night. Additionally, Clouds are displayed with their opacity and color controlled by weather settings.[\b]
-Clouds never show
[b]17 - A fixed image is used, Additionally, standard clouds are displayed.[\b]
-Clouds never show
[b]18 - A fixed image is used, mapped twice accross the entire skyline. Stars are added at night, standard clouds are displayed[\b]
-Clouds never show
[b]19 - A fixed image is used[\b]
-*only* the ground turns black near horizon, but there is no fog in the air
[b]20 - A fixed image is used, mapped twice accross the entire skyline. Additionally, standard clouds are displayed.[\b]
-*only* the ground turns black near horizon, but there is no fog in the air
-Clouds never show
[b]21 - A fixed image is used, Clouds are displayed when determined by the current weather settings.[\b]
-*only* the ground turns black near horizon, but there is no fog in the air
-Clouds never show
[b]25 - Daytime Sky as 0, but clouds are never drawn, Additionally the horizon fades out to white[\b]
-horizon is white, but the gorund at the horizon is blue
[b]26 - Normal time based sky, with clouds, stars etc based on the weather & gametime. The horizon fades out to white [\b]
-horizon is white, but the gorund at the horizon is blue