Hi,
for a while people have been trying to figure out ideas that could tie player built planet economies to the galactic economy, without destroying either economy.
I have started this thread as a place to brainstorm these ideas.
Currently, Mit has no plans to tie these 2 economies together (as far as I know)
but I wanted to make a place where we can brainstorm these ideas just in case someone comes up with an idea that could actually work.
Currently, the problem with this idea is that, players will intentionally inflate the economy with cheap items (which they can grant to themselves via the God commands on planets) and galactic prestige is the only way to tie the work you've put in on a planet to space.
If you have an idea that could safely allow items/kudos/currency to pass from planet to space via the starport building, please post them here. thanks.
Galactic Econ tied to Planet Econs IDEAS/Brainstorming
- MasterNiCron
- Posts: 582
- Joined: Wed Feb 17, 2010 10:57 pm
- Location: Frost
ok here is my idea
first we would have to come up with a TU standerd lets call it a "space cread"
it can be traded on a planet at its space port for that planets money lets call it "cash" for a script set amount.
the "cash" could then be traded back for the same script set amount at the port as well
mit would have to make it so u start with 0 money on all player worlds the first time u land so you have to trade ur space creads in for the planets money. after all if u where to land on a planet u r not from u would not have there money any way right.
as for space stations items
a space station will stock items sold to the planets space port for a scripted set price
also script it so the item sold to port was made by the player not given or sold to them
the prices of items and money transfer would swing acording to demand but could be made to stay within a sertion amount. so that 1 player cant just kill the TU econamy all together
first we would have to come up with a TU standerd lets call it a "space cread"
it can be traded on a planet at its space port for that planets money lets call it "cash" for a script set amount.
the "cash" could then be traded back for the same script set amount at the port as well
mit would have to make it so u start with 0 money on all player worlds the first time u land so you have to trade ur space creads in for the planets money. after all if u where to land on a planet u r not from u would not have there money any way right.
as for space stations items
a space station will stock items sold to the planets space port for a scripted set price
also script it so the item sold to port was made by the player not given or sold to them
the prices of items and money transfer would swing acording to demand but could be made to stay within a sertion amount. so that 1 player cant just kill the TU econamy all together
Always had plans to do it.. lotsa ways it can be done (controlled primarily via an exchange rate mechanism and a limit to the amount of gains possible, so that simple exploits as mentioned in the opening posts aren't viable). Could also work if limited to 'approved' worlds.Currently, Mit has no plans to tie these 2 economies together (as far as I know)
Its just one of those things that'd take a lot of development time though.