If you're having problems downloading scores or cutscenes..

Forum Archive - from http://theuniversal.net
Locked
User avatar
Mit
Staff
Staff
Posts: 3551
Joined: Sun Sep 21, 2003 10:14 pm
Location: Unknown

If you're having problems downloading scores or cutscenes..

Post by Mit »

Could you try something for me please?

On the frontend before you press connect, type .tcptest. You should get a confirmation in red.

This activates a different system for retrieving these files from the server. gk did a test of this on earlier code and it didn't solve the problem.. i've fixed a couple of bugs since then but don't expect it to be fully working yet.
It would be very useful to me to finish off that system if I could see what results different people get under different network conditions.
If you can, please try logging in with it a couple of times at least and note any differences in behaviour.
cheers
mit
User avatar
MasterNiCron
Posts: 582
Joined: Wed Feb 17, 2010 10:57 pm
Location: Frost

Post by MasterNiCron »

i have tryed the tcptest a few times now and it is atlest trying to load the scores but still frezzes befor it finshes so it still ant working but it is a step in the right direction :)
User avatar
Malkiah
Posts: 397
Joined: Thu Nov 25, 2004 2:23 am
Location: Rock Island, IL, USA
Contact:

Post by Malkiah »

Yep same result here. 0k of 10k, forever until it errors out.

I'm thinking a niftier system would be a cloud based system. Where the client runs a separate executable before it launches, similar to the AutoUpdate feature. For example CloudSync.exe reads an output file Master.xml which is a composite cloud of all the other planet's Genesis.xml, Zoric.xml maintained by the each Planet server:

<Sync>
<Genesis>
<Data>
<Data/Models/Buildings>
<build01.atm> FOUND
<build01.bmp> FOUND
<build02.atm> FOUND
<build02.bmp> NOT FOUND
<Data/Textures/Land>
<grass01.jpg> NOT FOUND
<grass02.jpg> NOT FOUND
</Data>
</Genesis>
<Zoric>
<Data>
<Data/Models/Buildings>
<build04.atm> FOUND
<build04.bmp> FOUND
<build05.atm> FOUND
<build05.bmp> FOUND
<Data/Textures/Land>
<grass23.jpg> NOT FOUND
<grass23.jpg> NOT FOUND
</Data>
</Zoric>
</Sync>

"You're client seems to not be synced with some Planet's, would you like to sync now?"

I know this should prob be in the Feature's Request, and well really I don't see it solving real time data issues like scores and what not.

-Malk
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

if something that is put in, there's would *have* to be a way to choose what planet(s) to sync with, else a new player could end up having their client trying to download every model and texture from every planet at once. it could easily be over a dozen planets and 100mb+ of stuff depending on the texture quality
User avatar
Malkiah
Posts: 397
Joined: Thu Nov 25, 2004 2:23 am
Location: Rock Island, IL, USA
Contact:

Post by Malkiah »

No, my cloud sync wouldn't work that way. The Master.xml would only ever have a Planet added to it upon a player landing there. No point in syncing the client to a planet he will never visit. That would be like me hooking up my Windows 7 phone and start syncing the entire internet...
User avatar
morbydvisns
Posts: 1889
Joined: Sun Jan 30, 2005 12:51 am

Post by morbydvisns »

but but I have autologin and I cant type fast enough to get it in before it joins







sigh.
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

F1 -> Options -> General Options -> Disable Auto Login at the bottom
User avatar
morbydvisns
Posts: 1889
Joined: Sun Jan 30, 2005 12:51 am

Post by morbydvisns »

yea high scores under this, got about half way then halted hard.

I can dl fine without using it though.
Locked