Zoric Reset. Zoric 21 now open

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zaroba
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Zoric Reset. Zoric 21 now open

Post by zaroba »

zoric has been reset.

Its current setup is a 'fun' war/econ. the econ side of it is very easy. theres gov buildings that buy the base level items, which can be made from nothing. you can have dozens of buildings, and theres no hunger/thirst/jobs to worry about.

all buildings can be built anywhere on the map, but there are 5 gov towns for reference (aptly named North East, South East, South West, North West, and Center). players will not be able to build towns. There are only 5 skills needed total, they are all available in one fixed school. A bunch of the buildings are available in small and large versions. large buildings cost more then 10x to build, but they will hold alot more and produce for alot cheaper (in the case of production buildings, sml produces at a cost of .5d per item, large produces for free). There is a gov import/export that buys and sells wood, oil, chems, metal ore, water, sulfer, and saltpeter. it has a max capacity of 65k, it is set to loose 10% of its stock every game day that it has more then 32k, so it will never get completly filled.

there is only 44 buildings in the current bdat. more will be added eventually. mainly things like decorations so you can build a base.

the economy is very, very easy. self stock is enabled so things can be cheap. but buildings are also cheap enough for anybody to build and use. even the small production buildings produce stuff at less then half the amount the export buys at.

basic stats:
self stock: yes
max buildings: 100 total (all the buildings are limited per building)
max skills: 16
jobs: none needed
skill levels: no leveling needed or required
material usage: all buildings require wood and only wood, you must have all wood on you at the time of construction.
vehicles: 3 cars (2, 3, 4), 3 trucks (5, 6, 7), 3 tanks (8, 9, 10), 3 planes (11, 12, 13), vehicle #s 14 threw 21 unused (so far)
inactivity timer: 10 game years
taxes: no sales or new building tax.
unemployment: 1s
d per s: 10
bank: no
total buildings: 44
weapons: yes, damage buildings, damage vehicles. no rewards for blowing up anything (yet)

quests will also be added to the world later.


Quick Start Guide:
when you first login, you will be in the center of the town Center and you should have 900s and 1000 wood on you. If you look around, you will see a school and an import/export building (these 2 buildings can be found in every town, and they all have the same buy/sell prices). First, go upto the school and buy a Basic Knowledge (its the only skill you can afford at this point). then just open your inventory and use it. you will now have the skill Basic Knowledge. If you look in the construction menu, there will be some things you can build. build a well, mine, oil drill, or chem lab. the choice is yours, they are all the same except for what they make. once you have it built, invest some money in it. it will produce stuff at the low cost of .5d per item. you can then unstock these items and sell them to the import/export for a nice profit.

keep doing this to make more and more money. after you get rich enough, you can buy other skills and build other things. like vehicles, weapons, or wood.
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
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Post by zaroba »

minor additions/changes:

added several walls
added armor fac - makes 2 types of armors and repair packs
added navigational fac - makes jetpacks and radars
added invulnerability fac - makes usable items that make you invulnerable for 15, 30, and 60 secs
added racing fac - makes two types of turbos and racing upgrades
added small town that can be used to mark player bases

changed many weaps so they don't damage buildings
changed the import/export so that if theres less then 30k wood in it, it'll produce up to 30k wood.
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