texturing information, links, tutorials, etc

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hedgehog
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texturing information, links, tutorials, etc

Post by hedgehog »

i'll post bookmarks as i find them and/or have the time. it'd be nice if folks refer to this stuff rather than ask me in-game how to do xyz, since

a] it takes time away from my being able to actually skin something
b] everything i know about texturing i learned from trial and error or on the web anyway.
c] if you can't be bothered to read and devote time to it, it's not for you, and you're wasting your time.
d] if it isn't here, i have no feckin' clue :)

Q: hedge! i need to spk w/ you in private pls what texture programs do you use?

A:before you hit up the forward slash and jut forth the little green text on that one, it's a matter of preference. i use a combination of several software packages for different purposes. other texture artists might favor a strict devotion to one application.

that said, here's a few of the most popular - what i personally use shouldn't really be that important. they're all just tools and texturing at its core is fairly basic compared to other forms of image manipulation (simple concepts to learn, lifetime of mastering the right look for the right model). that said, every single one of the packages below has everything you'll probably need.

http://www.gimp.org
a freeware raster arts package similar to photoshop, with a powerful scripting engine that's begun to give it a distinction of its own. originally for unix/linux, now available for windows too. a bit of a hassle to install but this is the one you'll want if you can't afford photoshop.

http://plasticbugs.com/index.php?p=241
gimpshop: a redistribution of gimp that's closer to photoshop in functionality (hotkeys, layout, etc) -- this is also probably the easiest way to get a decent freeware paint program if you're using a mac.

http://www.corel.com
i got their painter package with my wacom tablet (a must-have tool for any serious texture artist), and love it for things like blood splotches, rust, and other lil' nasty bits. the digital watercolour brushes are terribly handy. some texture artists have been said to use this package exclusively.

http://www.jasc.com/
home of the shareware package paint shop pro. i've never personally tried it although lots of indie games have used it in the past due to the affordable price tag and bevy of photoshopish features.

http://www.adobe.com
the big kahuna, both in features and cost. this is the industry standard raster image editing application for print, web, texture art and more. a fully functioning 30day demo is available on their website.

a new one i'm still evaluating is called canvas, which is by acdsystems. it's been coming freely packaged on a lot of design magazine CDs lately - i'll post a full review when i've made up my mind on it.

lastly - a must-have tool for any skin and texture artist:

http://www.wacom.com

they start as low as $99, and often come prebundled with image editing software along with it (all of which was mentioned above in the corel painter section). you're going to need this sort of thing --and then get accustomed to using it-- in order to pull off some of the more organic or high-detail work required to make your textures really stand out.

either that or you're going to by and large find yourself getting fairly stuck doing rather pixilated stylized stuff with a mouse, depending on how accurate that even is.

that's my personal opinion, i'm sure other texture folks might think otherwise. :)
Last edited by hedgehog on Mon Aug 08, 2005 1:56 pm, edited 6 times in total.
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hedgehog
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beginners tutorial links

Post by hedgehog »

tutorials / forums

general basics here:
http://www.i.nation.btinternet.co.uk/tu ... ial_00.htm

good terminology and theory site here;
http://leigh.cgcommunity.com/tutorialspart1.htm

dedicated to sci-fi only modeling
http://www.scifi-meshes.com/

another 3d art community
http://www.renderosity.com/index.ez

great forum site (texturing section, modeling section, etc)
http://www.cgtalk.com/

(there's so much on the above one there's sure to be duplicates here)

texturing links page on cgtalk
http://www.cgtalk.com/showthread.php?s= ... adid=77484

entry level photoshop tutorials (probably universal enough to be applicable elsewhere)
http://www.absolutecross.com/tutorials/photoshop/

zillions of photoshop and other raster art app-related links
http://www.2link.be/index.php?zone=doch ... =photoshop

more tutorials
http://www.extremephotoshop.com/

skinning pants and other lil detaily bits:
http://www.planetquake.com/polycount/co ... tute_1.htm

painter tutorials
http://www.rapartz.com/tutorials/tutorials.htm

painter tutorials
http://www.tiemdesign.com/HOWTO/Painter.htm

painter tutorials
http://graphicssoft.about.com/cs/paintertutorials/


painter tutorials
http://home.earthlink.net/~athene/painter/

gimp tutorials
http://tigert.gimp.org/gimp/tutorials/
(tigert is a suuuper nice guy.)

gimp tutorials
http://empyrean.lib.ndsu.nodak.edu/~nem/gimp/tuts/

gimp basics
http://www.rru.com/~meo/gimp/Tutorial/

gimp tutorials
http://www.xach.com/gimp/tutorials/






general inspiration (artists i like) and reference materials

the reason i got into image manipulation
http://www.dreamline.nu/

stuff
http://www.k10k.net/

things
http://wwww.quit.pt.vu/

sample professional textures
http://www.davegh.com/blade/davegh.htm

great reference for war and military skins
http://www.warrelics.com/

a few thoughts on game design / usability
http://www.crankyuser.com/design.test/




more to come...
Last edited by hedgehog on Fri Apr 16, 2004 4:21 pm, edited 4 times in total.
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Post by Ephialtes »

What wacom you got? Volito? I got that one :) I think it came with the corel painter so i will check it out...
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Post by hedgehog »

nah it's just a crappy graphire3. i'd like to eventually get the mid-sized intuos, but it'll be awhile before i've saved up enough.
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Post by Mattizme »

I think I've stumbled upon what may be another mapper for you, hedgie:

http://www.maxon.net/pages/products/c4d ... t3d_e.html

I know it costs money (;)) But I can't find any prices. There is a free trial for the whole studio suite - I don't think you can buy it seperately.

Enjoy.
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Post by hedgehog »

for really high poly projects, i imagine this would be an essential tool. their gallery is simply beautiful - a lot of those i recognize from the front pages of cgtalk.

for our purposes however it might be overkill. that and the one thing bodypaint seems to be terribly lacking (that gimp / painter / etc all have) is a pattern brush.

most of my texture library, i've converted into brushable objects i can just paint right on and then shade up / alter / etc. i enjoy it well enough this way right now that bodypaint, though it seems like it might be fun to try out, would force me to develop an entirely new set of techniques and approaches to using it. i've only really been confident in the texturing process i'm currently using for maybe a month or two, so it'd be another six months before i was back up to where i'm at now i'd think.

my only other concern would be that part of the reason i like texturing here is that it gives me different perspectives on 2d art and design...however if i were to learn 3d to a level that was useful (which i doubt), i'd definitely be interested in checking this out.

thanks for the link tho - i'm sure it'll come in handy at some point. now i wish more than ever i could model a sphere to save my soul :/
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Post by Fooli »

http://www.zen44512.zen.co.uk/textut/

Introduction to basic texture mapping with 3ds Max, tho the same principals apply to other programs, I'm sure. Part 1 of an n-part series :)

/Edit: this is actually a pretty dumb way to do mapping, but I've updated the link in case it helps someone. I'll write something more intelligent one day.

f
Last edited by Fooli on Wed Oct 26, 2005 8:20 am, edited 2 times in total.
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Dilli
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Post by Dilli »

http://www.dannywartnaby.co.uk/rgt/inde ... eadid=2881

here is a link to lith unwrap, (no prizes for guessing what it does), it is simple to use, but very effective can open and saveto many formats, freeware.
lots of tutorials on how to use it on the web
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Post by zaroba »

http://www.tuwr.net/~miscstuff/uvmapper.zip

Here is the link to UVMapper Pro.
its a great mapping program for .obj models
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Post by Sonro »

That link to LithUnwrap doesn't work.

but this one does :)

http://files.seriouszone.com/download.php?fileid=198
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