As I proceed upon viewing the useless and pointless material on the forums, such as this post:
http://theuniversal.net/forum/viewtopic.php?t=4783
This Post:
http://theuniversal.net/forum/viewtopic.php?t=3946
And Even Posts That Are Deleted:
http://theuniversal.net/forum/viewtopic.php?t=4668
Material That Is In The Wrong Place:
http://theuniversal.net/forum/viewtopic.php?t=4644
And many more that I can mention that I won't because It would take too long.
As I glance across these posts, I just have the thought that some people don't know when to shut their yaps.
Anyway
A thought has come to my mind that is quite intriguing.
We have the World Builders, the Staff, the Sysop, the cool game, the forums but there is many things we don't have...
Of course, we can't have everything just yet, but in the realistic mind, I believe that, despite the differences of a veteran player to a new player, as an American player to a British Player, we all have the same mind of the game.
This is what inspired me for the idea of possibly embedding into the game a new system, a freelance system of paying other players not through jobs, but by user created missions.
The idea is, A player mission-creation system. This would indeed give the game a powerful shift toward the future.
Though it would take time to make such a system, I believe it would be well worth the time, and beneficial to every player out there.[/url]
Universal Underfire / Future Ideas
A long post to get to an idea, you'll be pleased to learn, that is already on the long-term to-do list. I'm not entirely sure how it'd be implemented but yes, I believe the plan is to encourage that kind of player-to-player interaction: having people act as wingmen to escort valuable cargo haulage, people paying people to do hits on other people, maybe even people funding trade runs that haulers do for pay while the capital provider takes a cut... all that.
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