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Been awhile, How are these now used

Posted: Mon Jun 05, 2006 11:22 am
by Jemrada
How are models and other thigns pulled now. Do we host them locally now?

How are the Items and Skills Names done? Is it the same through the ItemNames.txt?


I know these are some noob questions, but it has been awhile and I will be working on a new economy and wanted to weigh my options before I got to deap in to a new one.

Re: Been awhile, How are these now used

Posted: Mon Jun 05, 2006 11:26 am
by Magicfinger
Jemrada wrote:How are models and other thigns pulled now. Do we host them locally now?

How are the Items and Skills Names done? Is it the same through the ItemNames.txt?


I know these are some noob questions, but it has been awhile and I will be working on a new economy and wanted to weigh my options before I got to deap in to a new one.
models can be hosted locally or via http://

item and skills can be changed in game via *changeitemname and the other command ive forgotten :)

welcome back :)

Posted: Mon Jun 05, 2006 3:02 pm
by Jemrada
Thanks for the Welcome Back :)


Is it possible to set what items do yet? Like how much health or thirst is affected?


Can I change the names from the start in the ItemNames.txt or do I have to do it all by command?

Posted: Mon Jun 05, 2006 3:25 pm
by Magicfinger
Jemrada wrote:Thanks for the Welcome Back :)


Is it possible to set what items do yet? Like how much health or thirst is affected?


Can I change the names from the start in the ItemNames.txt or do I have to do it all by command?
i dont see any reason why you cant change the names from the file... but properties arent settable yet although mit did say recently it was on the todo list

Posted: Mon Jun 05, 2006 3:53 pm
by Jemrada
ok, sounds good. :)

Posted: Mon Jun 05, 2006 6:54 pm
by zaroba
the game doesen't use itemnames.txt anymore

instead it uses namesfile.txt
the namesfile stores item names, models, and textures.

for items it goes: ITEMNAME,(##)=(new name)
'ITEMNAME,32=Steel Ore' would change Metal Ore (item #32) to Steel Ore.
its the same way for all the things, SKILLNAME for skills, SURFACETEXTURE for surfaces, BUILDINGMODEL and BUILDINGTEXTURE for buildings.

the file can be edited easily enough with notepad or whatever too. then just restart the world to load it.



for skills, the command is *changeskillname (old name),(new name)

Posted: Mon Jun 05, 2006 9:03 pm
by Jemrada
Thanks Zar that is also helpful.

Posted: Tue Jun 06, 2006 2:30 pm
by Jemrada
zaroba wrote:for items it goes: ITEMNAME,(##)=(new name)
'ITEMNAME,32=Steel Ore' would change Metal Ore (item #32) to Steel Ore
The ITEMNAME stays that way or you use the actual item name?


When using (newname), (oldname) do I use the ()?

Posted: Tue Jun 06, 2006 8:28 pm
by zaroba
the item name is always itemname.
no, the ( and ) aren't used.

ITEMNAME,1=Gallon of Fuel would rename Fuel to Gallon of Fuel.

Posted: Tue Jun 06, 2006 9:23 pm
by Jemrada
Ok, thanks again.

I setting my new computer up today. Hopefully I will have Sabrada back online by weekend. No real world running of course until I get somethings worked out.

Posted: Fri Jun 09, 2006 8:56 pm
by Mit
any changes to namesfile.txt can be reloaded with *reloadnames (need to confirm the command name) without having to restart the world - tho u will need a relog

Posted: Mon Jun 12, 2006 12:56 am
by Jemrada
When in world I typed *itemname,142=myitem
I also tried *ITEMNAME,142=myitem

I didn;t get any error or confirm. i looked at building and no item name changed. I relogged and still item remained the same.

Any ideas?

Posted: Mon Jun 12, 2006 7:43 am
by Magicfinger
*changeitemname {oldname},{newname}

Posted: Mon Jun 12, 2006 10:16 pm
by Jemrada
oh yeah, that commands is doing the trick.

Thanks again :)