Few fixes and tidyups on bdat editor..

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Mit
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Few fixes and tidyups on bdat editor..

Post by Mit »

http://theuniversaldownloads.com/Buildi ... 8beta1.zip

just a few bits n pieces that will hopefully make it a bit less painful to use. Lemme know if theres anything broke, or more that should be done to it..
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zaroba
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Post by zaroba »

nice.

is this bug still around?: http://theuniversal.net/forum/viewtopic.php?t=3819
this one definatly still is: http://theuniversal.net/forum/viewtopic.php?t=3470 (except its showing fuel. but it still isen't showing vehicles, even though all the stuff needed to make them is listed)
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Post by Mit »

both of those will still be issues. will get round to em later this month.
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zaroba
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Post by zaroba »

can't add buildings in the middle of a bdat anymore.
or is that meant to be?
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Post by Mit »

yeh ive turned that off coz its rarely the right thing to do and beginners to bdat editing too often feck up their worlds by accidentally shifting the buildings around in the list. I'll add some rearrange list options on the menu soon, for now, if u really need to rearrange the list u can do it with copyin and pastin stuff about.
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Post by Jemrada »

Maybe you can have it add a new one, but have it count up as a new number even though they added it in the middle?

Also what about have an advanced user setting you can turn on for more controls and have a message popup that if enabled you coul dmess your buildings up if you are unsure how to use the advanced tools. 8)
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