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can hi-res space station be optimised any?

Posted: Fri May 05, 2006 6:38 pm
by Mit
On my setup, the 2100 poly hi-detail space station (combined with the alpha'd nebulas n such) cause me to frame out a bit. (Particularly coz the station is drawn twice, once extra for the additive alphablended lights).
Its not a huge prob, and im sure is ok on most other ppl's systems, but if theres anything to optimise on there that doesnt reduce quality noticeably could it be chopped a bit?
(doesna matter if choppin it would mean reducin the curviness or anythin..)

Posted: Fri May 05, 2006 6:52 pm
by Fooli
erm... right. It's not 2100, the hi detail is 3270, the medium 2400 and the low 1024. But whaddaya expect, it's a feckin space station innit :)

There's prolly no easy way to optimise it. It'd need remapping etc, and would be easier just to rebuild it but with less detail. But that'd take a lil while.

Probably easiest of all would be a different design: I do like the classic wheel but at that size you have to whack up the polycount or it looks pants.I know: the current station is version 4 :)

I could just make it four-sided I spose, or some other small-sided number, and cut the pretense at a smooth circular shape.... or how about Elite style but with a few more chamfered bits and beveled faces and that (octahedron, was it?)

The ones I like best are the enormous X-style "scaffold" type designs. They prolly wouldn't spin, which'd be a shame, but the main problem is having to use alpha to do the struts (looks shite) or having a polycount so huge you'd be getting 1fps.

I thought you were going to write auto-LoD stuff anyhow :)

f

PS: better solution: i'll give you my old gfx card. It's 3 years old now but it's still years ahead of whatever you're using :)

PPS: congrats on the first sensible post btw :)

Posted: Sat May 06, 2006 8:54 pm
by Mit
fair enuf.. i .. umm.. just discovered most of my slowdown was coming from jpeg rendering on the HUD anyway.. umm :)

Posted: Sat May 06, 2006 9:20 pm
by Fooli
Hey I know. Why don't we model the cockpit :p
f

Posted: Tue Jan 09, 2007 1:00 pm
by lucifer1101
i have a model of a space station i think its low poly but it was made in google sketchup and has no texture heres an idea for u
Image