On my setup, the 2100 poly hi-detail space station (combined with the alpha'd nebulas n such) cause me to frame out a bit. (Particularly coz the station is drawn twice, once extra for the additive alphablended lights).
Its not a huge prob, and im sure is ok on most other ppl's systems, but if theres anything to optimise on there that doesnt reduce quality noticeably could it be chopped a bit?
(doesna matter if choppin it would mean reducin the curviness or anythin..)
can hi-res space station be optimised any?
erm... right. It's not 2100, the hi detail is 3270, the medium 2400 and the low 1024. But whaddaya expect, it's a feckin space station innit :)
There's prolly no easy way to optimise it. It'd need remapping etc, and would be easier just to rebuild it but with less detail. But that'd take a lil while.
Probably easiest of all would be a different design: I do like the classic wheel but at that size you have to whack up the polycount or it looks pants.I know: the current station is version 4 :)
I could just make it four-sided I spose, or some other small-sided number, and cut the pretense at a smooth circular shape.... or how about Elite style but with a few more chamfered bits and beveled faces and that (octahedron, was it?)
The ones I like best are the enormous X-style "scaffold" type designs. They prolly wouldn't spin, which'd be a shame, but the main problem is having to use alpha to do the struts (looks shite) or having a polycount so huge you'd be getting 1fps.
I thought you were going to write auto-LoD stuff anyhow :)
f
PS: better solution: i'll give you my old gfx card. It's 3 years old now but it's still years ahead of whatever you're using :)
PPS: congrats on the first sensible post btw :)
There's prolly no easy way to optimise it. It'd need remapping etc, and would be easier just to rebuild it but with less detail. But that'd take a lil while.
Probably easiest of all would be a different design: I do like the classic wheel but at that size you have to whack up the polycount or it looks pants.I know: the current station is version 4 :)
I could just make it four-sided I spose, or some other small-sided number, and cut the pretense at a smooth circular shape.... or how about Elite style but with a few more chamfered bits and beveled faces and that (octahedron, was it?)
The ones I like best are the enormous X-style "scaffold" type designs. They prolly wouldn't spin, which'd be a shame, but the main problem is having to use alpha to do the struts (looks shite) or having a polycount so huge you'd be getting 1fps.
I thought you were going to write auto-LoD stuff anyhow :)
f
PS: better solution: i'll give you my old gfx card. It's 3 years old now but it's still years ahead of whatever you're using :)
PPS: congrats on the first sensible post btw :)
- lucifer1101
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