it's not a feature request, it's a bug report ;)

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hedgehog
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it's not a feature request, it's a bug report ;)

Post by hedgehog »

(the bug bein' we don't have this feature, heh.)

was thinkin' a nice bit for landmines, vehicles that might fire multiple missiles, etc might be a "maxnum" argument, so you can set a number of items with a long expiry without worrying about delay. once the maxnum is reached, expiry +5 becomes the delay argument.

ie:
delay=50 (this value's in milliseconds or somethin, yeh?)
expiry=9000

this way i imagine you'd be able to lay down 5 mines, then you have to wait until one's blown up. once one's expired, you can lay another. if two expire, you can lay two, etc.
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