Some new weapons bits for 0.1.33

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Mit
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Some new weapons bits for 0.1.33

Post by Mit »

Few bits here to be cut and pasted into the manual soon..

0.1.33 robocrows now use the same weapons as the main game vehicles. This has lotsof advantages in terms of configurability and extended options. (Vehicle -> Crow weapons are now possible, and vice versa). The disadvantage of course, is that none of your existing robocrow weapon settings will be much use :/

Anyway.. theres some extra weapons script bits to go along with that..

New Projectile Types:
KeepHeight
Plasma1KeepHeight
Plasma2KeepHeight
Plasma3KeepHeight
MGKeepHeight


These are versions of the various basic weapons (KeepHeight uses the graphic field to determine which model to use) that travel along at a constant height above the landscape. (i.e. In the same way old crow bullets did)

New Control Types:
HoldBar - Displays a graphical bar when the key is held down, with a value indicating the percentage strength. The value becomes the Fire Parameter passed to the fire script. (So for a weapon where holding the fire button down longer increases the strength of the shot, you can use this control mode combined with teh VariableForce Fire mode. (See below). The script 'Param' field controls, in milliseconds, how long it takes for the bar to get to full strength. The new 'Steps' field of the script can be used to split the bar into discrete segments.

New Fire Types:
VariableForce
VariableForceAim

Versions of Basic and BasicAim in which the fire parameter passed from the control type defines the strength at which the weapon is launched

New script fields :
Steps - Used for the 'HoldBar' control mode
MinSpeed - Defines the minimum speed at which a weapon is launched (i.e when the fire parameter from the 'HoldBar' control mode is 0)

PoweredMaxSpeed
PoweredAcc
These are extra settings included to control the final (rather than the launch speed) of certian powered weapons, like the cruise missile object.
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hedgehog
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Post by hedgehog »

New Projectile Types:
KeepHeight
Plasma1KeepHeight
Plasma2KeepHeight
Plasma3KeepHeight
MGKeepHeight
which field does that apply to? object?
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Post by hedgehog »

i noticed holdbar works with mouse enabled! i thought i remember you saying it prolly wasn't possible without a lotta fuss.

if by accident or planned - awesome :)
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