BAAAD problem on gyruss

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leigon
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BAAAD problem on gyruss

Post by leigon »

:cry: Nearly all my buildings are bugged during construction ... go check it out...

It says:

Under construction
Under construction
(100%) Compleate

???? wtf is going on there! :cry:

Ohh I was so close from releacing gyruss for testing... so close.... :( :cry:
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zaroba
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Post by zaroba »

is the tech level over 3 on them?
if so then you'll need 1.32 to access them.
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Post by leigon »

I have 1.32 O.o
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Post by Mit »

mm, thats a weird one :]
first could u just make sure you've got the very latest World.exe from the universal site. (0.1.32 a). (Just so i know we're on the same codebase.)

What setting are you using for Economy -> Building Process?
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Post by leigon »

0 :P
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Post by Mit »

mmm, ok.. not one of the weird ones then :]

Could you please send me an .isl export of your world to mit1 [at] gameislands.net and i'll run it thru the debugger? (Just the default settings for the export should be fine).
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Post by Mit »

oh btw, are you using anything other than 0 for the Settings -> World -> Building Access?
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Post by leigon »

nope building acsess is 0
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Post by Mit »

um, have loaded it up locally - (i can't get on to real worlds from work as im behind a firewall) - the buildings i see in newcastle (bank, schools etc) all look fine to me. Have tried building a tea shop and that was fine too once i'd added the wood and stone to construct it. Is there a particular building i should be looking at or a particular building type i should try to build?
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Post by leigon »

they will all work right now...

I changed all the lvl 4's 5's and 6's to lvl 3...

Tis a quick fix but its only testing.
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Post by Mit »

ah righto.. so basically tech level 4 and up buildings are fecked? I'll add to the bugslist and have a look at it soon.
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Post by hedgehog »

*quietly loads up bdat and changes all the tech level 4-25 buildings in his new classic-isle dat*


:shock:
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Post by zaroba »

odd thing is that on leigons island, a tech 3 building was busted, but a tech 4 building next to it was fine, then another tech 4 building was busted. and after he destroyed and rebuilt the busted tech 3 and 4, they were fine. and they were built after the upgrade.

have similer trouble on zoric though. have a tech 10 house and theirs some tech 5 vehicle facs that aren't working. tried the destroy and rebuild thing, but it diden't work for them.
on a side note (probably due to the above bug), destroying a higher tech building gives you the material "upgrade required" if its set to give materials back
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