re-named items in bdat editor

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leigon
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re-named items in bdat editor

Post by leigon »

*ya sead post in the forums so here it is*

Any chance ya can make it so the bdat editor gets its item names from the item name list so we see the new names insted of the old ones?.

Its getting anoying using a sheet to translate Power to gunpowder... Door to book7 etc...
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Post by hedgehog »

i second the motion - i've got about four pages of that kinda thing for every isle, and then remembering that "archiological ruins" are actually "milk" when i tweak the dat three weeks lata is always an interesting experience. :P
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zaroba
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Post by zaroba »

*mental note - i can drink the ruins to sustain my life on hedges next island* :P

i third the motion!

when useign them in the often complex production lines of zoric's, i find my self going back and forth to notepad every 5 secs to make sure an item is right. or to fix an item that was already renamed and used elsewhere that i forgot about.
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Post by DeVice »

Good idea. I'll work on it.
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zaroba
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Post by zaroba »

too late dev, its already in the editor :P
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Post by DeVice »

Ah. See, I've been overefficient :lol:
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zaroba
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Post by zaroba »

you must not be getting enough booze then

*me grabs the booze i.v. line and sticks it in dev's arm
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Post by zaroba »

nm. forget what i said.
a while back hedge was saying he coulden't get it to display the new items. i had no trouble with it then. but now, while editing zorics bdat, i can't get it to display the items

so i'm guessing thiers a bug in it somewhere
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Post by DeVice »

I'm a real programmer. I can break previously workin code using only the power of my mind. :twisted:

Seriously, will have a look at that. Am getting to back to work on that tool anyway.
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