Attacking a newbie water-trader in Cirrus is never going to be very profitable (so not worth the effort most of the time) and there is the additional downside of the aggressor being given a bounty when they kill an innocent.
Regarding the ppl with bounties who just log-off to avoid being killed - this is a bug which will be fixed in 0.50.4. ( ;] ). If, after that fix, bounties are still not discouraging ppl from taking pointless potshots at newbs, then we can up the bounty rate and/or add more features to make criminality less appealing.
Countermeasures will also be fixed in 0.50.4
This was fixed in 0.50.2 i believe - Any damage you inflict on a target remains until that player is killed or buys a new ship. (An option to buy repairs will be added later..)when they logg back on they have full hull%
Beyond that.. yes, im aware that all this stuff will still need some more balancing to avoid issues like 'idiots who just keep killing ppl to spoil the fun and who dont care about their bounty'... Bear in the mind the beta nature, and the upcoming fixes, and hopefully the current pain won't be too unbearable.
(Another aspect, btw, of the decision to turn on lasers in cirrus is to deliberately start a few fights so i can monitor issues with the way the gal server is working when fights are happening and to actually get threads like this started that will help identify the next bits we need to do...)
This does sound rather unlikely - not something ive ever seen in the game before.. As zar says, i suspect its just a bit of confusion about who killed who and where...?I don't know how you (in m-259) saw and attacked me in cirrus minor. But that's where I was.