is thier a perticular setting to make it so you have to have a certain level skill to build a building?
or is this not around until 1.32?
also, what happened to hill climb settings?
and the map ownership setting?
skill leveling from building
the other bit i'm noting we prolly need on the model and skin circuit once that's sorted, is nice planars(well, maybe one or two, mostly a lotta skins) to go around the top of cliffed-in areas, specially for the new non-fogged sky rendering modes so we can hide the horizon a bit.Mit wrote: Hill climb settings were removed temporarily coz they didnt work properly. At the weekend ill sort out a proper version, thatll completely stop ppl gettin past a steep slope.
i've recently been playin' zelda64 again quite a bit, lookin for various ideas on stuff like that. nearly all of their "outdoor" areas aren't really any crazier than ours -- in some regions, there's maybe 5 areas that all use the same basic planar of some crappy trees off in the distance. pop 'em up on top of a "wall" that allows you to move forward or back diagonally but not up, and it's a pretty convincing "area"
UT and them of course do that around the entire perimeter instead, but if landscape and modeling efforts were lined up nice enuf, i bet we could do some pretty funky things.
back on topic - a world setup question: would planars that big start clipping? or is that all covered in the large object renderer and those crashes you'd fixed for 1.32?